package ihl.processing.metallurgy; import org.lwjgl.opengl.GL11; import ihl.utils.IHLRenderUtils; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; public class CoilerGui extends GuiContainer { private CoilerContainer container; protected static final ResourceLocation tex = new ResourceLocation("ihl", "textures/gui/GUICoiler.png"); public CoilerGui(CoilerContainer latheContainer) { super(latheContainer); container = latheContainer; } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { int xOffset = (this.width - xSize) / 2; int yOffset = (this.height - ySize) / 2; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); fontRendererObj.drawStringWithShadow(StatCollector.translateToLocal("ihl.gui.coiler"), 40, 12, 16768125); this.mc.renderEngine.bindTexture(tex); int i1; if (this.container.tileEntity.getEnergy() > 0D) { i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12); this.drawTexturedModalRect(39, 55 + 12 - i1, 179, 12 - i1, 14, i1 + 2); } if(!this.container.tileEntity.engine.correctContent()) { IHLRenderUtils.instance.drawMissingEngineTooltip(this, par1, par2, 47, 56, xOffset, yOffset); } IHLRenderUtils.instance.drawTooltip(par1,par2,9,11,xOffset,yOffset,StatCollector.translateToLocal("ihl.coiler.tip")); } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { //draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(tex); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } }