package ihl.processing.metallurgy; import ic2.core.IC2; import ihl.collector.GuiMultiTextureButton; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; public class VacuumInductionMeltingFurnaceGui extends GuiContainer { protected static final ResourceLocation background = new ResourceLocation("ihl", "textures/gui/GUIVacuumInductionMeltingFurnace.png"); private VacuumInductionMeltingFurnaceContainer container; private GuiMultiTextureButton button1; private int timer=10; public VacuumInductionMeltingFurnaceGui(VacuumInductionMeltingFurnaceContainer vacuumInductionMeltingFurnaceContainer) { //the container is instanciated and passed to the superclass for handling super(vacuumInductionMeltingFurnaceContainer); this.container=vacuumInductionMeltingFurnaceContainer; } @SuppressWarnings("unchecked") @Override public void initGui() { super.initGui(); int x = (width - xSize) / 2; int y = (height - ySize) / 2; button1=new GuiMultiTextureButton(0, x+13, y+55, 27, 27, background,13,55,229,229); this.buttonList.add(button1); } @Override public void actionPerformed(GuiButton button) { super.actionPerformed(button); IC2.network.get().initiateClientTileEntityEvent(this.container.tileEntity, button.id); if (button.id == 0) { button1.isActive=false; timer=10; } } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); fontRendererObj.drawString(StatCollector.translateToLocal("ihl.gui.muffleFurnace"), 40, 12, 14722081); this.mc.renderEngine.bindTexture(background); int i1; if (this.container.tileEntity.getEnergy() > 0D) { i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12); this.drawTexturedModalRect(8, 6 + 12 - i1, 179, 12 - i1, 14, i1 + 2); } if (this.container.tileEntity.progress > 0) { i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(50),50); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); this.drawTexturedModalRect(64, 63, 197, 0, i1 + 1, 13); } } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { //draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(background); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); if(timer>0) { timer--; } if(timer==1) { button1.isActive=true; } } }