package ihl.tunneling_shield; import ic2.api.item.IC2Items; import ic2.core.IC2; import ihl.IHLModInfo; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class DriverBlock extends BlockContainer { public DriverBlock(Material p_i45386_1_) { super(p_i45386_1_); } @Override public void onBlockPreDestroy(World world, int x, int y, int z, int meta) { if(IC2.platform.isSimulating()) { DriverTileEntity te = (DriverTileEntity)world.getTileEntity(x,y,z); te.cleanUp(); } } @Override public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_) { return IC2Items.getItem("machine").getItem(); } @Override public void dropBlockAsItemWithChance(World world, int x, int y, int z, int meta, float chance, int flag) { ItemStack result = IC2Items.getItem("machine").copy(); this.dropBlockAsItem(world, x, y, z, result); } @Override public TileEntity createNewTileEntity(World world, int var2) { return new DriverTileEntity(); } @Override @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon(IHLModInfo.MODID + ":driver"); } @Override public boolean hasTileEntity(int metadata) { return true; } @Override public boolean onBlockActivated(World world,int x,int y,int z,EntityPlayer entityPlayer,int i,float pos_x,float pos_y,float pos_z){ if(world.getTileEntity(x,y,z) instanceof DriverTileEntity) { DriverTileEntity var10 = (DriverTileEntity)world.getTileEntity(x,y,z); if (var10 == null || entityPlayer.isSneaking()) { return false; } else { return var10.getGui(entityPlayer); } } return false; } /** * The type of render function that is called for this block */ @Override public int getRenderType() { return -2; } /** * Is this block (a) opaque and (B) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ @Override public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ @Override public boolean renderAsNormalBlock() { return false; } }