package ihl.tunneling_shield; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import ihl.utils.IHLRenderUtils; @SideOnly(Side.CLIENT) public class HydrotransportPulpRegeneratorGui extends GuiContainer { private static final ResourceLocation background = new ResourceLocation("ihl", "textures/gui/GUIHydrotransportPulpRegenerator.png"); private HydrotransportPulpRegeneratorContainer container; public HydrotransportPulpRegeneratorGui (HydrotransportPulpRegeneratorContainer container1) { //the container is instanciated and passed to the superclass for handling super(container1); this.container=container1; } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { int xOffset = (this.width - xSize) / 2; int yOffset = (this.height - ySize) / 2; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(background); int i1; if (this.container.tileEntity.getEnergy() > 0D) { GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.9F); i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12); this.drawTexturedModalRect(12, 16 + 12 - i1, 179, 13 - i1, 13, i1 + 1); } if (this.container.tileEntity.progress > 0) { i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(18),18); this.drawTexturedModalRect(73, 34, 197, 0, i1 + 1, 13); } if (this.container.tileEntity.fluidTank.getFluidAmount() > 0) { IHLRenderUtils.instance.renderIHLFluidTank(this.container.tileEntity.fluidTank, 57, 16, 69, 63, zLevel, par1, par2, xOffset, yOffset); } this.mc.renderEngine.bindTexture(background); } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { //draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(background); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } }