package ihl.model; import java.util.ArrayList; import java.util.List; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.model.TextureOffset; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.Tessellator; import net.minecraftforge.common.util.ForgeDirection; @SideOnly(value=Side.CLIENT) public class IHLModelRenderer { /** The size of the texture file's width in pixels. */ public float textureWidth; /** The size of the texture file's height in pixels. */ public float textureHeight; /** The X offset into the texture used for displaying this model */ private int textureOffsetX; /** The Y offset into the texture used for displaying this model */ private int textureOffsetY; public float rotationPointX; public float rotationPointY; public float rotationPointZ; public float rotateAngleX; public float rotateAngleY; public float rotateAngleZ; private boolean compiled; /** The GL display list rendered by the Tessellator for this model */ private int displayList; public boolean mirror; public boolean showModel; /** Hides the model. */ public boolean isHidden; public List cubeList; public List childModels; public final String boxName; private ModelBase baseModel; public float offsetX; public float offsetY; public float offsetZ; public boolean drawFromInside=false; @SuppressWarnings("unchecked") public IHLModelRenderer(ModelBase par1ModelBase, String par2Str) { this.textureWidth = 64.0F; this.textureHeight = 32.0F; this.showModel = true; this.cubeList = new ArrayList(); this.baseModel = par1ModelBase; par1ModelBase.boxList.add(this); this.boxName = par2Str; this.setTextureSize(par1ModelBase.textureWidth, par1ModelBase.textureHeight); } public IHLModelRenderer(ModelBase par1ModelBase) { this(par1ModelBase, (String)null); } public IHLModelRenderer(ModelBase par1ModelBase, int par2, int par3) { this(par1ModelBase); this.setTextureOffset(par2, par3); } /** * Sets the current box's rotation points and rotation angles to another box. */ public void addChild(ModelRenderer par1ModelRenderer) { if (this.childModels == null) { this.childModels = new ArrayList(); } this.childModels.add(par1ModelRenderer); } public IHLModelRenderer setTextureOffset(int par1, int par2) { this.textureOffsetX = par1; this.textureOffsetY = par2; return this; } public IHLModelRenderer addBox(String par1Str, float par2, float par3, float par4, int par5, int par6, int par7, boolean inverted, boolean[] renderFace) { par1Str = this.boxName + "." + par1Str; TextureOffset var8 = this.baseModel.getTextureOffset(par1Str); this.setTextureOffset(var8.textureOffsetX, var8.textureOffsetY); this.cubeList.add((new ModelToplessBox(this, this.textureOffsetX, this.textureOffsetY, par2, par3, par4, par5, par6, par7, 0.0F, inverted, renderFace)).func_78244_a(par1Str)); return this; } public IHLModelRenderer addBox(String par1Str, float par2, float par3, float par4, int par5, int par6, int par7, boolean inverted) { boolean[] renderFace={true,true,true,true,true,true}; par1Str = this.boxName + "." + par1Str; TextureOffset var8 = this.baseModel.getTextureOffset(par1Str); this.setTextureOffset(var8.textureOffsetX, var8.textureOffsetY); this.cubeList.add((new ModelToplessBox(this, this.textureOffsetX, this.textureOffsetY, par2, par3, par4, par5, par6, par7, 0.0F, inverted, renderFace)).func_78244_a(par1Str)); return this; } public IHLModelRenderer addBox(float par1, float par2, float par3, int par4, int par5, int par6, boolean inverted, boolean[] renderFace) { this.cubeList.add(new ModelToplessBox(this, this.textureOffsetX, this.textureOffsetY, par1, par2, par3, par4, par5, par6, 0.0F, inverted, renderFace)); return this; } public IHLModelRenderer addTube(String par1Str, float par1, float par2, float par3, int par4, int par5, int par6, float radius1, float radius2, ForgeDirection direction) { par1Str = this.boxName + "." + par1Str; TextureOffset var8 = this.baseModel.getTextureOffset(par1Str); this.setTextureOffset(var8.textureOffsetX, var8.textureOffsetY); this.cubeList.add(new ModelTube(this, this.textureOffsetX, this.textureOffsetY, par1, par2, par3, par4, par5, par6, 0.0F, radius1,radius2, direction)); return this; } public IHLModelRenderer addKnee(String par1Str, float par1, float par2, float par3, int par4, int par5, int par6, float radius1, float radius2, ForgeDirection direction, ForgeDirection direction2) { par1Str = this.boxName + "." + par1Str; TextureOffset var8 = this.baseModel.getTextureOffset(par1Str); this.setTextureOffset(var8.textureOffsetX, var8.textureOffsetY); this.cubeList.add(new ModelKnee(this, this.textureOffsetX, this.textureOffsetY, par1, par2, par3, par4, par5, par6, 0.0F, radius1,radius2, direction, direction2)); return this; } public IHLModelRenderer addBox(float par1, float par2, float par3, int par4, int par5, int par6) { boolean[] renderFace={true,true,true,true,true,true}; this.cubeList.add(new ModelToplessBox(this, this.textureOffsetX, this.textureOffsetY, par1, par2, par3, par4, par5, par6, 0.0F, false, renderFace)); return this; } /** * Creates a textured box. Args: originX, originY, originZ, width, height, depth, scaleFactor. */ public void addBox(float par1, float par2, float par3, int par4, int par5, int par6, float par7, boolean inverted, boolean[] renderFace) { this.cubeList.add(new ModelToplessBox(this, this.textureOffsetX, this.textureOffsetY, par1, par2, par3, par4, par5, par6, par7, inverted, renderFace)); } public void setRotationPoint(float par1, float par2, float par3) { this.rotationPointX = par1; this.rotationPointY = par2; this.rotationPointZ = par3; } public void render(float par1) { if (!this.isHidden) { if (this.showModel) { if (!this.compiled) { this.compileDisplayList(par1); } GL11.glTranslatef(this.offsetX, this.offsetY, this.offsetZ); int var2; if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F) { if (this.rotationPointX == 0.0F && this.rotationPointY == 0.0F && this.rotationPointZ == 0.0F) { GL11.glCallList(this.displayList); if (this.childModels != null) { for (var2 = 0; var2 < this.childModels.size(); ++var2) { ((ModelRenderer)this.childModels.get(var2)).render(par1); } } } else { GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1); GL11.glCallList(this.displayList); if (this.childModels != null) { for (var2 = 0; var2 < this.childModels.size(); ++var2) { ((ModelRenderer)this.childModels.get(var2)).render(par1); } } GL11.glTranslatef(-this.rotationPointX * par1, -this.rotationPointY * par1, -this.rotationPointZ * par1); } } else { GL11.glPushMatrix(); GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1); if (this.rotateAngleZ != 0.0F) { GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F); } if (this.rotateAngleY != 0.0F) { GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F); } if (this.rotateAngleX != 0.0F) { GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F); } GL11.glCallList(this.displayList); if (this.childModels != null) { for (var2 = 0; var2 < this.childModels.size(); ++var2) { ((ModelRenderer)this.childModels.get(var2)).render(par1); } } GL11.glPopMatrix(); } GL11.glTranslatef(-this.offsetX, -this.offsetY, -this.offsetZ); } } } public void renderWithRotation(float par1) { if (!this.isHidden) { if (this.showModel) { if (!this.compiled) { this.compileDisplayList(par1); } GL11.glPushMatrix(); GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1); if (this.rotateAngleY != 0.0F) { GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F); } if (this.rotateAngleX != 0.0F) { GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F); } if (this.rotateAngleZ != 0.0F) { GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F); } GL11.glCallList(this.displayList); GL11.glPopMatrix(); } } } /** * Allows the changing of Angles after a box has been rendered */ public void postRender(float par1) { if (!this.isHidden) { if (this.showModel) { if (!this.compiled) { this.compileDisplayList(par1); } if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F) { if (this.rotationPointX != 0.0F || this.rotationPointY != 0.0F || this.rotationPointZ != 0.0F) { GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1); } } else { GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1); if (this.rotateAngleZ != 0.0F) { GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F); } if (this.rotateAngleY != 0.0F) { GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F); } if (this.rotateAngleX != 0.0F) { GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F); } } } } } /** * Compiles a GL display list for this model */ private void compileDisplayList(float par1) { this.displayList = GLAllocation.generateDisplayLists(1); GL11.glNewList(this.displayList, GL11.GL_COMPILE); Tessellator var2 = Tessellator.instance; for (int var3 = 0; var3 < this.cubeList.size(); ++var3) { if(this.cubeList.get(var3) instanceof ModelToplessBox) { ((ModelToplessBox)this.cubeList.get(var3)).render(var2, par1); } else if(this.cubeList.get(var3) instanceof ModelTube) { ((ModelTube)this.cubeList.get(var3)).render(var2, par1); } else if(this.cubeList.get(var3) instanceof ModelKnee) { ((ModelKnee)this.cubeList.get(var3)).render(var2, par1); } } GL11.glEndList(); this.compiled = true; } /** * Returns the model renderer with the new texture parameters. */ public IHLModelRenderer setTextureSize(int par1, int par2) { this.textureWidth = par1; this.textureHeight = par2; return this; } public void addBox(String string, float f, float g, float h, int i, int j, int k) { this.addBox(string, f, g, h, i, j, k, false); } }