package ihl.processing.chemistry; import java.util.List; import ic2.core.ContainerBase; import ic2.core.IC2; import ic2.core.slot.SlotInvSlot; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraftforge.fluids.FluidStack; public class ElectrolysisBathContainer extends ContainerBase { protected ElectrolysisBathTileEntity tileEntity; public int lastFluidAmount = -1; public int lastNumberOfFluids = -1; public short lastProgress = -1; public short lastTemperature = -1; private final static int height = 166; public List fluidTankFluidList; public int fluidListHash = -1; public ElectrolysisBathContainer(EntityPlayer entityPlayer, ElectrolysisBathTileEntity tileEntity1) { super(tileEntity1); this.tileEntity = tileEntity1; fluidTankFluidList = this.tileEntity.getFluidTank().getFluidList(); int col; for (col = 0; col < 3; ++col) { for (int col1 = 0; col1 < 9; ++col1) { this.addSlotToContainer( new Slot(entityPlayer.inventory, col1 + col * 9 + 9, 8 + col1 * 18, height + -82 + col * 18)); } } for (col = 0; col < 9; ++col) { this.addSlotToContainer(new Slot(entityPlayer.inventory, col, 8 + col * 18, height + -24)); } this.addSlotToContainer(new SlotInvSlot(tileEntity1.fillInputSlot, 0, 6, 52)); this.addSlotToContainer(new SlotInvSlot(tileEntity1.drainInputSlot, 0, 6, 16)); this.addSlotToContainer(new SlotInvSlot(tileEntity1.emptyFluidItemsSlot, 0, 6, 33)); this.addSlotToContainer(new SlotInvSlot(tileEntity1.input, 0, 98, 16)); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); for (int i = 0; i < this.crafters.size(); ++i) { ICrafting icrafting = (ICrafting) this.crafters.get(i); if (this.fluidListHash != fluidTankFluidList.hashCode()) { IC2.network.get().sendContainerField(this, "fluidTankFluidList"); this.fluidListHash = fluidTankFluidList.hashCode(); } if (this.tileEntity.progress != this.lastProgress) { icrafting.sendProgressBarUpdate(this, 0, this.tileEntity.progress); } } this.lastNumberOfFluids = this.tileEntity.getNumberOfFluidsInTank(); this.lastFluidAmount = this.tileEntity.getTankAmount(); this.lastProgress = this.tileEntity.progress; } @Override public void updateProgressBar(int index, int value) { super.updateProgressBar(index, value); switch (index) { case 0: this.tileEntity.progress = (short) value; break; } } @Override public boolean canInteractWith(EntityPlayer var1) { return tileEntity.isUseableByPlayer(var1); } }