// Date: 05.04.2015 16:59:49 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package ihl.processing.chemistry; import ihl.model.IHLModelRenderer; import net.minecraft.client.model.ModelBase; import net.minecraftforge.common.util.ForgeDirection; public class FractionatorSectionModel extends ModelBase { //fields IHLModelRenderer Base; public FractionatorSectionModel() { textureWidth = 64; textureHeight = 32; setTextureOffset("Base.PipeUp03", 0, 0); setTextureOffset("Base.Pipeup02", 0, 0); setTextureOffset("Base.WestPipe03", 0, 0); setTextureOffset("Base.WestPipe04", 0, 0); setTextureOffset("Base.PipeUp05", 0, 0); Base = new IHLModelRenderer(this, "Base"); Base.setRotationPoint(0F, 16F, 0F); setRotation(Base, 0F, 0F, 0F); Base.mirror = true; Base.addTube("PipeUp03", -8F, 7F, -8F, 16, 1, 16, 0.8F, 1.0F, ForgeDirection.UP); Base.addTube("Pipeup02", -8F, -8F, -8F, 16, 1, 16, 0.8F, 1.0F, ForgeDirection.UP); Base.addTube("WestPipe03", 4.5F, -1.5F, -1.5F, 3, 3, 3, 0.8F, 1.0F, ForgeDirection.WEST); Base.addTube("WestPipe04", 7F, -2F, -2F, 1, 4, 4, 0.8F, 1.0F, ForgeDirection.WEST); Base.addTube("PipeUp05", -7F, -7F, -7F, 14, 14, 14, 0.8F, 1.0F, ForgeDirection.UP); } private void setRotation(IHLModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }