package ihl.processing.chemistry; import org.lwjgl.opengl.GL11; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.util.ResourceLocation; public class GaedesMercuryRotaryPumpGui extends GuiContainer { private GaedesMercuryRotaryPumpContainer container; protected static final ResourceLocation tex = new ResourceLocation("ihl", "textures/gui/GUIGaedesMercuryRotaryPump.png"); public GaedesMercuryRotaryPumpGui(GaedesMercuryRotaryPumpContainer latheContainer) { super(latheContainer); container = latheContainer; } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(tex); int i1; if (this.container.tileEntity.getEnergy() > 0D) { GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12); this.drawTexturedModalRect(51, 37 + 12 - i1, 179, 12 - i1, 14, i1 + 2); } if (this.container.tileEntity.progress > 0) { GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(27),27); this.drawTexturedModalRect(17, 30, getFrameX(i1), getFrameY(i1),24,24); } } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { //draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(tex); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } private int getFrameY(int number) { return (number % 10) * 24 + 14; } private int getFrameX(int number) { return (number / 10) * 24 + 176; } }