package ihl.processing.chemistry; import ihl.model.IHLModelRenderer; import net.minecraft.client.model.ModelBase; import net.minecraftforge.common.util.ForgeDirection; // Date: 17.03.2015 21:30:34 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX public class GaedesMercuryRotaryPumpModel extends ModelBase { //fields IHLModelRenderer Base; public GaedesMercuryRotaryPumpModel() { textureWidth = 64; textureHeight = 32; setTextureOffset("Base.PipeN1", 0, 0); setTextureOffset("Base.PipeU3", 0, 0); setTextureOffset("Base.Shape3", 0, 0); setTextureOffset("Base.PipeN2", 0, 0); setTextureOffset("Base.Shape5", 0, 0); setTextureOffset("Base.Shape6", 0, 0); setTextureOffset("Base.Shape7", 0, 0); setTextureOffset("Base.PipeU4", 0, 0); setTextureOffset("Base.Shape1", 0, 0); setTextureOffset("Base.PipeW5", 0, 0); setTextureOffset("Base.Shape2", 0, 0); setTextureOffset("Base.Shape4", 0, 0); setTextureOffset("Base.Shape8", 0, 0); setTextureOffset("Base.PipeW8", 0, 0); Base = new IHLModelRenderer(this, "Base"); Base.setRotationPoint(0F, 16F, 0F); setRotation(Base, 0F, 0F, 0F); Base.mirror = true; Base.addTube("PipeN1", -5F, -5F, -6F, 10, 10, 10,0F,1F,ForgeDirection.NORTH); Base.addTube("PipeU3", -0.5F, -2.5F, -8F, 1, 2, 1,0.1F,1F,ForgeDirection.UP); Base.addBox("Shape3", -0.5F, -0.5F, -8F, 1, 1, 2); Base.addTube("PipeN2", -3F, -2F, 4F, 6, 6, 4,0F,1F,ForgeDirection.NORTH); Base.addBox("Shape5", -7F, 7F, -6F, 14, 1, 14); Base.addBox("Shape6", 2F, 1F, -5F, 1, 6, 12); Base.addBox("Shape7", -3F, 1F, -5F, 1, 6, 12); Base.addTube("PipeU4", 0F, -8F, -5F, 1, 3, 1,0.1F,1F,ForgeDirection.UP); Base.addBox("Shape1", 0F, -7F, -5F, 1, 1, 1); Base.addTube("PipeW5", -1F, -7F, -5F, 8, 1, 1,0.1F,1F,ForgeDirection.WEST); Base.addBox("Shape2", 4F, -8F, -5F, 1, 2, 1); Base.addBox("Shape4", 4F, -8F, -1F, 1, 8, 1); Base.addBox("Shape8", -5F, -8F, -1F, 1, 8, 1); Base.addTube("PipeW8", -4F, -8F, -1F, 8, 1, 1,0.1F,1F,ForgeDirection.WEST); } private void setRotation(IHLModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }