package ihl.processing.chemistry; import org.lwjgl.opengl.GL11; import ic2.core.IC2; import ihl.utils.IHLRenderUtils; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; public class LoomGui extends GuiContainer { private LoomContainer container; protected static final ResourceLocation tex = new ResourceLocation("ihl", "textures/gui/GUILoom.png"); public LoomGui(LoomContainer latheContainer) { super(latheContainer); container = latheContainer; } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { int xOffset = (this.width - xSize) / 2; int yOffset = (this.height - ySize) / 2; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(tex); int i1; if (this.container.tileEntity.progress > 0) { GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.99F); i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(38),38); this.drawTexturedModalRect(68, 30, 176, 0, i1 + 1, 10); } IHLRenderUtils.instance.drawTooltip(par1,par2,9,11,xOffset,yOffset,StatCollector.translateToLocal("ihl.coiler.tip")); } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { //draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(tex); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } @Override public void onGuiClosed() { super.onGuiClosed(); this.container.tileEntity.isGuiScreenOpened=false; IC2.network.get().initiateClientTileEntityEvent(this.container.tileEntity, 0); } }