package ihl.processing.chemistry; import ihl.model.IHLModelRenderer; import net.minecraft.client.model.ModelBase; import net.minecraftforge.common.util.ForgeDirection; public class LoomModel extends ModelBase { //fields IHLModelRenderer RotatePart; IHLModelRenderer Piece1; public LoomModel() { textureWidth = 64; textureHeight = 32; setTextureOffset("RotatePart.Shape1", 0, 14); setTextureOffset("RotatePart.Pipe2", 0, 17); setTextureOffset("RotatePart.Shape4", 3, 14); setTextureOffset("RotatePart.Shape3", 0, 26); setTextureOffset("RotatePart.Pipe5", 16, 20); setTextureOffset("RotatePart.Pipe6", 0, 18); setTextureOffset("RotatePart.Pipe11", 13, 22); setTextureOffset("RotatePart.Pipe12", 13, 22); setTextureOffset("RotatePart.Pipe13", 13, 22); setTextureOffset("RotatePart.Pipe14", 13, 22); setTextureOffset("RotatePart.Pipe15", 13, 22); setTextureOffset("Piece1.Shape7", 0, 17); setTextureOffset("Piece1.Shape8", 0, 17); setTextureOffset("Piece1.PipeW9", 0, 18); setTextureOffset("Piece1.PipeW10", 0, 20); setTextureOffset("Piece1.Shape2", 0, 0); RotatePart = new IHLModelRenderer(this, "RotatePart"); RotatePart.setRotationPoint(0F, 23F, -6F); setRotation(RotatePart, 0.4F, 0F, 0F); RotatePart.mirror = true; RotatePart.addBox("Shape1", 7F, -1F, -1F, 1, 2, 16,false); RotatePart.addTube("Pipe2", -7.5F, -3F, 0F, 1, 2, 1, 0F,1F,ForgeDirection.UP); RotatePart.addBox("Shape4", -8F, -1F, -1F, 1, 2, 16,false); RotatePart.addBox("Shape3", -7F, -1F, -1F, 14, 2, 2,false); RotatePart.addTube("Pipe5", -5.5F, -3F, 0F, 1, 2, 1, 0F,1F,ForgeDirection.UP); RotatePart.addTube("Pipe6", -3.5F, -3F, 0F, 1, 2, 1, 0F,1F,ForgeDirection.UP); RotatePart.addTube("Pipe11", -1.5F, -3F, 0F, 1, 2, 1, 0F,1F,ForgeDirection.UP); RotatePart.addTube("Pipe12", 0.5F, -3F, 0F, 1, 2, 1, 0F,1F,ForgeDirection.UP); RotatePart.addTube("Pipe13", 2.5F, -3F, 0F, 1, 2, 1, 0F,1F,ForgeDirection.UP); RotatePart.addTube("Pipe14", 4.5F, -3F, 0F, 1, 2, 1, 0F,1F,ForgeDirection.UP); RotatePart.addTube("Pipe15", 6.5F, -3F, 0F, 1, 2, 1, 0F,1F,ForgeDirection.UP); Piece1 = new IHLModelRenderer(this, "Piece1"); Piece1.setRotationPoint(0F, 16F, 0F); setRotation(Piece1, 0F, 0F, 0F); Piece1.mirror = true; Piece1.addBox("Shape7", 6F, -4F, 6F, 1, 12, 2,false); Piece1.addBox("Shape8", -7F, -4F, 6F, 1, 12, 2,false); Piece1.addTube("PipeW9", -6F, 7F, 7F, 12, 1, 1, 0F,1F,ForgeDirection.EAST); Piece1.addTube("PipeW10", -6F, -4F, 6F, 12, 1, 1, 0F,1F,ForgeDirection.EAST); Piece1.addBox("Shape2", 0F, 7F, 0F, 4, 1, 1,false); } private void setRotation(IHLModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }