package ihl.processing.metallurgy; import org.lwjgl.opengl.GL11; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; public class AchesonFurnaceGui extends GuiContainer { protected static final ResourceLocation achesonFurnaceBackground = new ResourceLocation("ihl", "textures/gui/GUIAchesonFurnace.png"); private MachineBaseContainer container; public AchesonFurnaceGui(MachineBaseContainer machineBaseContainer) { super(machineBaseContainer); this.container=machineBaseContainer; } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(achesonFurnaceBackground); int i1; if (this.container.tileEntity.getEnergy() > 0D) { i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12); this.drawTexturedModalRect(8, 6 + 12 - i1, 179, 12 - i1, 14, i1 + 2); } if (this.container.tileEntity.progress > 0) { i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(17),17); this.drawTexturedModalRect(70,34, 197, 0, i1 + 1, 13); } fontRendererObj.drawStringWithShadow(StatCollector.translateToLocal("ihl.gui.achesonFurnance"), 40, 12, 16768125); } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { //draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(achesonFurnaceBackground); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } }