package ihl.processing.metallurgy; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import ic2.core.IC2; import ihl.utils.IHLRenderUtils; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.inventory.Slot; import net.minecraft.util.ResourceLocation; @SideOnly(Side.CLIENT) public class GasWeldingStationGui extends GuiContainer { private static final ResourceLocation background = new ResourceLocation("ihl", "textures/gui/GUIGasWeldingStation.png"); private GasWeldingStationContainer container; private int outputslotoffset=45; public GasWeldingStationGui (GasWeldingStationContainer detonationSprayingMachineContainer) { //the container is instanciated and passed to the superclass for handling super(detonationSprayingMachineContainer); this.container=detonationSprayingMachineContainer; } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { int xOffset = (this.width - xSize) / 2; int yOffset = (this.height - ySize) / 2; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(background); int i1; if (this.container.tileEntity.progress2 > 0) { i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(27),27); this.drawTexturedModalRect(90, 30, getFrameX(i1), getFrameY(i1),24,24); } if (this.container.tileEntity.flammableGasTank.getFluid()!=null && this.container.tileEntity.flammableGasTank.getFluidAmount() > 0) { IHLRenderUtils.instance.renderIHLFluidTank(this.container.tileEntity.flammableGasTank, 64, 28, 76, 67, zLevel, par1, par2, xOffset, yOffset); } if (this.container.tileEntity.oxygenTank.getFluid()!=null && this.container.tileEntity.oxygenTank.getFluidAmount() > 0) { IHLRenderUtils.instance.renderIHLFluidTank(this.container.tileEntity.oxygenTank, 28, 28, 40, 67, zLevel, par1, par2, xOffset, yOffset); } } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { //draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(background); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } @Override public void handleMouseClick(Slot slot,int arg1,int arg2,int arg3) { if(slot!=null && slot.slotNumber>=outputslotoffset && slot.slotNumber