package ihl.processing.metallurgy; import org.lwjgl.opengl.GL11; import ihl.interfaces.IFluidTankVisual; import ihl.model.FluidRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fluids.FluidStack; public class ImpregnatingMachineRender extends TileEntitySpecialRenderer { private float cap; public ImpregnatingMachineRender(float capIn) { cap = capIn; } public void renderAModelAt(IFluidTankVisual tile, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); float rotation = 0F; GL11.glRotatef(-rotation, 0F, 1F, 0F); GL11.glScalef(1F, -1F, -1F); GL11.glTranslatef(0F, -1.0F, 0F); GL11.glPopMatrix(); if (tile.getVisibleFluidId() == -1 || tile.getVisibleFluidAmount() <= 0) { return; } FluidStack fluidStack = new FluidStack(FluidRegistry.getFluid(tile.getVisibleFluidId()), tile.getVisibleFluidAmount()); GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTranslatef((float) x, (float) y + 0.1F, (float) z); GL11.glScalef(0.99F, 0.8F * tile.getRenderLiquidLevel(), 0.99F); int[] displayLists = FluidRenderer.getLiquidDisplayLists(fluidStack); if (displayLists != null) { float level = Math.min(fluidStack.amount, cap) / cap; bindTexture(FluidRenderer.getFluidSheet(fluidStack)); GL11.glCallList(displayLists[(int) (level * (FluidRenderer.DISPLAY_STAGES - 1))]); } GL11.glDisable(GL11.GL_BLEND); GL11.glPopAttrib(); GL11.glPopMatrix(); } @Override public void renderTileEntityAt(TileEntity tile, double par2, double par4, double par6, float par8) { this.renderAModelAt((IFluidTankVisual) tile, par2, par4, par6, par8); } }