package ihl.processing.metallurgy; import ic2.core.ContainerBase; import ic2.core.slot.SlotInvSlot; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; public class LatheContainer extends ContainerBase { public LathePart1TileEntity tileEntity; public int lastProgress = -1; private short lastEnergy = -1; private final static int height=166; public LatheContainer(EntityPlayer entityPlayer, LathePart1TileEntity lathePart1TileEntity) { super(lathePart1TileEntity); tileEntity=lathePart1TileEntity; int col; for (col = 0; col < 3; ++col) { for (int col1 = 0; col1 < 9; ++col1) { this.addSlotToContainer(new Slot(entityPlayer.inventory, col1 + col * 9 + 9, 8 + col1 * 18, height + -82 + col * 18)); } } for (col = 0; col < 9; ++col) { this.addSlotToContainer(new Slot(entityPlayer.inventory, col, 8 + col * 18, height + -24)); } this.addSlotToContainer(new SlotInvSlot(lathePart1TileEntity.dischargeSlot,0, 22, 55)); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); for (int i = 0; i < this.crafters.size(); ++i) { ICrafting icrafting = (ICrafting)this.crafters.get(i); if (this.tileEntity.progress != this.lastProgress) { icrafting.sendProgressBarUpdate(this, 0, this.tileEntity.progress); } if (this.tileEntity.getEnergy() != this.lastEnergy) { icrafting.sendProgressBarUpdate(this, 1, this.tileEntity.getEnergy()); } } this.lastProgress = this.tileEntity.progress; this.lastEnergy = (short) this.tileEntity.getEnergy(); } @Override public void updateProgressBar(int index, int value) { super.updateProgressBar(index, value); switch (index) { case 0: this.tileEntity.progress=(short) value; break; case 1: this.tileEntity.setEnergy(value); break; } } }