// Date: 15.02.2015 11:31:12 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package ihl.processing.metallurgy; import ihl.model.IHLModelRenderer; import net.minecraft.client.model.ModelBase; import net.minecraftforge.common.util.ForgeDirection; public class WoodenRollingMachinePart2Model extends ModelBase { //fields IHLModelRenderer Base; public WoodenRollingMachinePart2Model() { textureWidth = 64; textureHeight = 32; setTextureOffset("Base.Shape6", 0, 15); setTextureOffset("Base.Shape16", 0, 23); setTextureOffset("Base.PipeN18", 0, 0); setTextureOffset("Base.PipeN19", 0, 0); Base = new IHLModelRenderer(this, "Base"); Base.setRotationPoint(0F, 16F, 0F); setRotation(Base, 0F, 0F, 0F); Base.mirror = true; Base.addBox("Shape6", -8F, 7F, -8F, 16, 1, 16); Base.addBox("Shape16", -6F, -1F, 6F, 12, 8, 1); Base.addTube("PipeN18", -5F, -6.1F, 6.1F, 10, 10, 1, 0.9F,1F,ForgeDirection.NORTH); Base.addTube("PipeN19", -1.5F, -6F, 6F, 3, 3, 1, 0.25F,1F,ForgeDirection.NORTH);; } private void setRotation(IHLModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }