package ihl.servitor; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; public class FlameEntityFX extends EntityFX { public FlameEntityFX(World world, double x, double y, double z) { super(world, x, y, z); this.renderDistanceWeight = 5.0D; } public FlameEntityFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) { super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.motionX += par8; this.motionY += par10; this.motionZ += par12; this.particleScale *= par14; this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); this.noClip = false; this.renderDistanceWeight = 6.0D; } @Override public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float var8 = this.particleTextureIndexX / 4.0F; float var9 = var8 + 0.0624375F*4F; float var10 = this.particleTextureIndexY / 4.0F; float var11 = var10 + 0.0624375F*4F; float var12 = 0.1F * this.particleScale; float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * par2 - interpPosX); float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * par2 - interpPosY); float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - interpPosZ); par1Tessellator.addVertexWithUV(var13 - par3 * var12 - par6 * var12, var14 - par4 * var12, var15 - par5 * var12 - par7 * var12, var9, var11); par1Tessellator.addVertexWithUV(var13 - par3 * var12 + par6 * var12, var14 + par4 * var12, var15 - par5 * var12 + par7 * var12, var9, var10); par1Tessellator.addVertexWithUV(var13 + par3 * var12 + par6 * var12, var14 + par4 * var12, var15 + par5 * var12 + par7 * var12, var8, var10); par1Tessellator.addVertexWithUV(var13 + par3 * var12 - par6 * var12, var14 - par4 * var12, var15 + par5 * var12 - par7 * var12, var8, var11); } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.setParticleTextureIndex(this.particleAge * 15 / this.particleMaxAge); this.motionY += 0.004D; this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } this.motionX *= 0.9599999785423279D; this.motionY *= 0.9599999785423279D; this.motionZ *= 0.9599999785423279D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } @Override public void setParticleTextureIndex(int par1) { this.particleTextureIndexX = par1 % 4; this.particleTextureIndexY = par1 / 4; } }