package ihl.servitor; import org.lwjgl.opengl.GL11; import ihl.IHLModInfo; import net.minecraft.client.Minecraft; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; public class SkullItemRender implements IItemRenderer{ private SkullModel model = new SkullModel(); private ResourceLocation tex; private float scale; public SkullItemRender() { super(); scale = 1F/80F; tex = new ResourceLocation(IHLModInfo.MODID+":textures/items/skull.png"); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); switch(type) { case EQUIPPED_FIRST_PERSON: GL11.glRotatef(80F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0F, 0.18F, 1F); GL11.glScalef(1.5F, -1.5F, -1.5F); break; case ENTITY: GL11.glTranslatef(0F, 1.0F, 0F); GL11.glScalef(1.0F, -1F, -1F); break; case INVENTORY: GL11.glRotatef(210F, 0F, 1.0F, -0.15F); GL11.glTranslatef(0.0F,-0.75F,0.0F); GL11.glScalef(1.5F, -1.5F, -1.5F); break; case EQUIPPED: GL11.glTranslatef(0.5F,0.5F,0.25F); GL11.glScalef(1.0F, -1F, -1F); break; default: break; } Minecraft.getMinecraft().renderEngine.bindTexture(tex); model.Base.render(scale); GL11.glPopMatrix(); } /** * IItemRenderer implementation * */ @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch (type) { case ENTITY: return true; case EQUIPPED: return true; case EQUIPPED_FIRST_PERSON: return true; case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } }