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package ihl.enviroment;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import ihl.IHLModInfo;
import ihl.utils.IHLRenderUtils;
public class SpotlightRender extends TileEntitySpecialRenderer{
private SpotlightModel model = new SpotlightModel();
private ResourceLocation tex = new ResourceLocation(IHLModInfo.MODID+":textures/blocks/spotlight.png");
private final float scale=1F/16F;
public SpotlightRender() {}
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float par8)
{
SpotlightTileEntity cte = (SpotlightTileEntity)tile;
int rotation = 0;
int rotationz = 0;
if(tile.getWorldObj() != null)
{
switch (cte.getFacing())
{
case 0:
rotationz = 1;
break;
case 1:
rotationz = 3;
break;
case 2:
rotation = 2;
break;
case 5:
rotation = 3;
break;
case 3:
rotation = 0;
break;
case 4:
rotation = 1;
break;
default:
rotation = 0;
}
}
else
{
return;
}
model.Base.rotateAngleY=(float) (rotation*Math.PI/2);
model.Base.rotateAngleX=(float) (rotationz*Math.PI/2);
model.RotatingPart1.rotateAngleY=(float) (rotation*Math.PI/2);
model.RotatingPart1.rotateAngleX=(float) (rotationz*Math.PI/2);
model.RotatingPart2.rotateAngleY=(float) (rotation*Math.PI/2);
model.RotatingPart2.rotateAngleX=(float) (rotationz*Math.PI/2);
model.RotatingPart3Halo.rotateAngleY=(float) (rotation*Math.PI/2);
model.RotatingPart3Halo.rotateAngleX=(float) (rotationz*Math.PI/2);
model.RotatingPart2.rotateAngleX+=cte.rotationPitch;
model.RotatingPart3Halo.rotateAngleX+=cte.rotationPitch;
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
bindTexture(tex);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(1f, 1f, 1f, 1f);
model.Base.render(scale);
GL11.glTranslatef(model.RotatingPart1.rotationPointX*scale, model.RotatingPart1.rotationPointY*scale, model.RotatingPart1.rotationPointZ*scale);
switch(cte.getFacing())
{
case 0:
GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
break;
case 1:
GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
break;
case 2:
GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
break;
case 3:
GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
break;
case 4:
GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
break;
case 5:
GL11.glRotatef(cte.rotationYaw * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
break;
}
GL11.glTranslatef(-model.RotatingPart1.rotationPointX*scale, -model.RotatingPart1.rotationPointY*scale, -model.RotatingPart1.rotationPointZ*scale);
model.RotatingPart1.render(scale);
model.RotatingPart2.render(scale);
if(cte.getActive())
{
IHLRenderUtils.instance.enableAmbientLighting();
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
model.RotatingPart3Halo.render(scale);
IHLRenderUtils.instance.disableAmbientLighting();
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix(); //end
}
}
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