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package ihl.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class IronWorkbenchBlockRender implements ISimpleBlockRenderingHandler
{
public static int renderId;
public IronWorkbenchBlockRender()
{
renderId = RenderingRegistry.getNextAvailableRenderId();
}
@Override
public int getRenderId()
{
return renderId;
}
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderblocks)
{
Tessellator tessellator = Tessellator.instance;
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
for(int i=0;i<=5;i++)
{
this.setBounds(i, renderblocks, block);
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0));
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0));
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0));
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0));
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0));
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0));
}
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
renderblocks.clearOverrideBlockTexture();
}
@Override
public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block block, int meta, RenderBlocks renderblocks)
{
Tessellator var5 = Tessellator.instance;
var5.setBrightness(block.getMixedBrightnessForBlock(blockAccess, x, y, z));
int var6 = block.colorMultiplier(blockAccess, x, y, z);
float var7 = (var6 >> 16 & 255) / 255.0F;
float var8 = (var6 >> 8 & 255) / 255.0F;
float var9 = (var6 & 255) / 255.0F;
var5.setColorOpaque_F(var7, var8, var9);
for(int i=0;i<=5;i++)
{
this.setBounds(i, renderblocks, block);
renderblocks.renderStandardBlock(block, x, y, z);
}
return true;
}
private void setBounds(int index, RenderBlocks renderblocks, Block block)
{
double rt = 1/11d;
switch(index)
{
case 0:
renderblocks.setRenderBounds(0d, 10*rt, 0d, 1d, 1d, 1d);
break;
case 1:
renderblocks.setRenderBounds(rt*2, 4*rt, rt*2, 9*rt, 5*rt, 9*rt);
break;
case 2:
renderblocks.setRenderBounds(rt, 0d, rt, rt*3, rt*10, rt*3);
break;
case 3:
renderblocks.setRenderBounds(rt*8, 0d, rt, rt*10, rt*10, rt*3);
break;
case 4:
renderblocks.setRenderBounds(rt, 0d, rt*8, rt*3, rt*10, rt*10);
break;
case 5:
renderblocks.setRenderBounds(rt*8, 0d, rt*8, rt*10, rt*10, rt*10);
break;
}
}
@Override
public boolean shouldRender3DInInventory(int arg0)
{
return true;
}
}
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