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package ihl.model;
import ic2.core.Ic2Items;
import ihl.datanet.RedstoneSignalConverterTileEntity;
import ihl.items_blocks.MachineBaseBlock;
import ihl.utils.IHLUtils;
import org.lwjgl.opengl.GL11;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class SwitchBoxBlockRender implements ISimpleBlockRenderingHandler
{
public static int renderId;
public SwitchBoxBlockRender()
{
renderId = RenderingRegistry.getNextAvailableRenderId();
}
@Override
public int getRenderId()
{
return renderId;
}
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderblocks)
{
Tessellator tessellator = Tessellator.instance;
block.setBlockBoundsForItemRender();
renderblocks.setRenderBoundsFromBlock(block);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 0, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 1, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 2, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 3, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 4, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderblocks.getBlockIconFromSideAndMetadata(block, 5, metadata));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
@Override
public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block block, int meta, RenderBlocks blockRenderer)
{
TileEntity te = blockAccess.getTileEntity(x, y, z);
IIcon emptyIcon,emitterIcon,sensorIcon = block.getBlockTextureFromSide(0);
emptyIcon=emitterIcon=sensorIcon;
if(block instanceof MachineBaseBlock)
{
emptyIcon = ((MachineBaseBlock)block).getAdditionalIconsForBlockRenderer(0);
emitterIcon = ((MachineBaseBlock)block).getAdditionalIconsForBlockRenderer(1);
sensorIcon = ((MachineBaseBlock)block).getAdditionalIconsForBlockRenderer(2);
}
IIcon[] sideToTypes = new IIcon[6];
if(te instanceof RedstoneSignalConverterTileEntity)
{
RedstoneSignalConverterTileEntity rscte = (RedstoneSignalConverterTileEntity) te;
for(int side=0;side<sideToTypes.length;side++)
{
if(rscte.sensorEmitterSlots.get(side)==null)
{
sideToTypes[side]=emptyIcon;
}
else if(IHLUtils.isItemStacksIsEqual(rscte.sensorEmitterSlots.get(side), Ic2Items.detectorCableItem, true))
{
sideToTypes[side]=emitterIcon;
}
else if(IHLUtils.isItemStacksIsEqual(rscte.sensorEmitterSlots.get(side), Ic2Items.splitterCableItem, true))
{
sideToTypes[side]=sensorIcon;
}
else
{
sideToTypes[side]=emptyIcon;
}
}
}
blockRenderer.setRenderBounds(0d, 0d, 0d, 1d, 1d, 1d);
Tessellator var5 = Tessellator.instance;
var5.setBrightness(block.getMixedBrightnessForBlock(blockAccess, x, y, z));
int var6 = block.colorMultiplier(blockAccess, x, y, z);
float var7 = (var6 >> 16 & 255) / 255.0F;
float var8 = (var6 >> 8 & 255) / 255.0F;
float var9 = (var6 & 255) / 255.0F;
var5.setColorOpaque_F(var7, var8, var9);
blockRenderer.renderFaceXPos(block, x, y, z, sideToTypes[4]);
blockRenderer.renderFaceXNeg(block, x, y, z, sideToTypes[5]);
blockRenderer.renderFaceZPos(block, x, y, z, sideToTypes[2]);
blockRenderer.renderFaceZNeg(block, x, y, z, sideToTypes[3]);
blockRenderer.renderFaceYPos(block, x, y, z, sideToTypes[0]);
blockRenderer.renderFaceYNeg(block, x, y, z, sideToTypes[1]);
return true;
}
@Override
public boolean shouldRender3DInInventory(int arg0)
{
return true;
}
}
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