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package ihl.processing.chemistry;
import java.util.List;
import ic2.core.ContainerBase;
import ic2.core.IC2;
import ic2.core.slot.SlotInvSlot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraftforge.fluids.FluidStack;
public class ChemicalReactorContainer extends ContainerBase<ChemicalReactorTileEntity> {
protected ChemicalReactorTileEntity tileEntity;
public int lastFluidAmount = -1;
public int lastNumberOfFluids = -1;
public short lastProgress = -1;
public short lastTemperature = -1;
public short lastEnergy = -1;
private final static int height=166;
public List<FluidStack> fluidTankFluidList;
public ChemicalReactorContainer(EntityPlayer entityPlayer, ChemicalReactorTileEntity tileEntity1){
super(tileEntity1);
this.tileEntity = tileEntity1;
fluidTankFluidList=tileEntity.getFluidTank().getFluidList();
int col;
for (col = 0; col < 3; ++col)
{
for (int col1 = 0; col1 < 9; ++col1)
{
this.addSlotToContainer(new Slot(entityPlayer.inventory, col1 + col * 9 + 9, 8 + col1 * 18, height + -82 + col * 18));
}
}
for (col = 0; col < 9; ++col)
{
this.addSlotToContainer(new Slot(entityPlayer.inventory, col, 8 + col * 18, height + -24));
}
this.addSlotToContainer(new SlotInvSlot(tileEntity1.fillInputSlot, 0, 60, 51));
this.addSlotToContainer(new SlotInvSlot(tileEntity1.drainInputSlot, 0, 60, 15));
this.addSlotToContainer(new SlotInvSlot(tileEntity1.emptyFluidItemsSlot, 0, 60, 33));
this.addSlotToContainer(new SlotInvSlot(tileEntity1.input, 0, 122-18, 15));
this.addSlotToContainer(new SlotInvSlot(tileEntity1.input, 1, 122, 15));
this.addSlotToContainer(new SlotInvSlot(tileEntity1.outputSlot, 0, 122-18, 51));
this.addSlotToContainer(new SlotInvSlot(tileEntity1.outputSlot, 1, 122, 51));
this.addSlotToContainer(new SlotInvSlot(tileEntity1.dischargeSlot, 0, 8, 33));
}
@Override
public void detectAndSendChanges()
{
super.detectAndSendChanges();
for (int i = 0; i < this.crafters.size(); ++i)
{
ICrafting icrafting = (ICrafting)this.crafters.get(i);
if (this.tileEntity.getTankAmount() != this.lastFluidAmount || this.tileEntity.getNumberOfFluidsInTank() != this.lastNumberOfFluids)
{
IC2.network.get().sendContainerField(this, "fluidTankFluidList");
}
if (this.tileEntity.progress != this.lastProgress)
{
icrafting.sendProgressBarUpdate(this, 0, this.tileEntity.progress);
}
if (this.tileEntity.temperature != this.lastTemperature)
{
icrafting.sendProgressBarUpdate(this, 1, this.tileEntity.temperature);
}
if ((short) this.tileEntity.energy != this.lastEnergy)
{
icrafting.sendProgressBarUpdate(this, 2, (short) this.tileEntity.energy);
}
}
this.lastNumberOfFluids = this.tileEntity.getNumberOfFluidsInTank();
this.lastFluidAmount = this.tileEntity.getTankAmount();
this.lastProgress = this.tileEntity.progress;
this.lastTemperature = this.tileEntity.temperature;
this.lastEnergy = (short) this.tileEntity.energy;
}
@Override
public void updateProgressBar(int index, int value)
{
super.updateProgressBar(index, value);
switch (index)
{
case 0:
this.tileEntity.progress=(short) value;
break;
case 1:
this.tileEntity.temperature=(short) value;
break;
case 2:
this.tileEntity.energy=value;
break;
}
}
@Override
public boolean canInteractWith(EntityPlayer var1) {
return tileEntity.isUseableByPlayer(var1);
}
}
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