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path: root/ihl/processing/chemistry/FluidizedBedReactorGui.java
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package ihl.processing.chemistry;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import ihl.utils.IHLRenderUtils;

@SideOnly(Side.CLIENT)
public class FluidizedBedReactorGui extends GuiContainer {
	private static final ResourceLocation background = new ResourceLocation("ihl", "textures/gui/GUIFluidizedBedReactor.png");
	private FluidizedBedReactorContainer container;
	private int mixerFrame=0;

    public FluidizedBedReactorGui (FluidizedBedReactorContainer container1) {
            //the container is instanciated and passed to the superclass for handling
            super(container1);
            this.container=container1;
    }
    
    @Override
    protected void drawGuiContainerForegroundLayer(int par1, int par2) {
    	int xOffset = (this.width - xSize) / 2;
    	int yOffset = (this.height - ySize) / 2;
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.renderEngine.bindTexture(background);
        int i1;
        if (this.container.tileEntity.getEnergy() > 0D)
        {
            i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12);
            this.drawTexturedModalRect(155, 17 + 12 - i1, 179, 12 - i1, 14, i1 + 2);
        }
        if (this.container.tileEntity.progress > 0)
        {	    	
        	i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(17),17);
        	this.drawTexturedModalRect(25, 34, 198, 0,i1,13);
        	if(mixerFrame++>3)
        	{
        		mixerFrame=0;
        	}
            this.drawTexturedModalRect(126, 31, 244, 126+26*mixerFrame,12,26);
        }
        if (this.container.tileEntity.getTankAmount() > 0)
        {
        	IHLRenderUtils.instance.renderIHLFluidTank(this.container.tileEntity.getFluidTank(), 126, 28, 138, 59, zLevel, par1, par2, xOffset, yOffset);
        }
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float par1, int par2,
                    int par3) {
            //draw your Gui here, only thing you need to change is the path
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            this.mc.renderEngine.bindTexture(background);
            int x = (width - xSize) / 2;
            int y = (height - ySize) / 2;
            this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
    }
}