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// Date: 05.04.2015 16:55:22
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package ihl.processing.chemistry;
import ihl.model.IHLModelRenderer;
import net.minecraft.client.model.ModelBase;
import net.minecraftforge.common.util.ForgeDirection;
public class FractionatorBottomModel extends ModelBase
{
//fields
IHLModelRenderer Base;
public FractionatorBottomModel()
{
textureWidth = 64;
textureHeight = 32;
setTextureOffset("Base.Box03", 0, 0);
setTextureOffset("Base.Box04", 0, 0);
setTextureOffset("Base.Pipeup02", 0, 0);
setTextureOffset("Base.WestPipe03", 0, 0);
setTextureOffset("Base.WestPipe04", 0, 0);
setTextureOffset("Base.PipeUp05", 0, 0);
Base = new IHLModelRenderer(this, "Base");
Base.setRotationPoint(0F, 16F, 0F);
setRotation(Base, 0F, 0F, 0F);
Base.mirror = true;
Base.addBox("Box03", 2F, -7.1F, -8F, 6, 15, 16);
Base.addBox("Box04", -8F, 7F, -8F, 16, 1, 16);
Base.addTube("Pipeup02", -8F, -8F, -8F, 16, 1, 16, 0.8F, 1.0F, ForgeDirection.UP);
Base.addTube("WestPipe03", -7.5F, -1.5F, -1.5F, 3, 3, 3, 0.8F, 1.0F, ForgeDirection.WEST);
Base.addTube("WestPipe04", -8F, -2F, -2F, 1, 4, 4, 0.8F, 1.0F, ForgeDirection.WEST);
Base.addTube("PipeUp05", -7F, -7F, -7F, 14, 15, 14, 0.8F, 1.0F, ForgeDirection.UP);
}
private void setRotation(IHLModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}
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