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package ihl.processing.chemistry;
import org.lwjgl.opengl.GL11;
import ic2.core.IC2;
import ic2.core.network.NetworkManager;
import ihl.utils.IHLRenderUtils;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;
public class LoomGui extends GuiContainer {
private LoomContainer container;
protected static final ResourceLocation tex = new ResourceLocation("ihl", "textures/gui/GUILoom.png");
public LoomGui(LoomContainer latheContainer) {
super(latheContainer);
container = latheContainer;
}
@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2) {
int xOffset = (this.width - xSize) / 2;
int yOffset = (this.height - ySize) / 2;
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(tex);
int i1;
if (this.container.tileEntity.progress > 0)
{
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.99F);
i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(38),38);
this.drawTexturedModalRect(68, 30, 176, 0, i1 + 1, 10);
}
IHLRenderUtils.instance.drawTooltip(par1,par2,9,11,xOffset,yOffset,StatCollector.translateToLocal("ihl.coiler.tip"));
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2,
int par3) {
//draw your Gui here, only thing you need to change is the path
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(tex);
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
}
@Override
public void onGuiClosed()
{
super.onGuiClosed();
this.container.tileEntity.isGuiScreenOpened=false;
IC2.network.get().initiateClientTileEntityEvent(this.container.tileEntity, 0);
}
}
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