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package ihl.processing.metallurgy;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import ic2.core.ContainerBase;
import ic2.core.IC2;
import ic2.core.util.StackUtil;
public class CrucibleContainer extends ContainerBase<CrucibleInventory>
{
public CrucibleInventory box;
public CrucibleContainer(EntityPlayer entityPlayer, CrucibleInventory box)
{
super(box);
this.box = box;
int col;
if(((Crucible)this.box.thisItemStack.getItem()).isEmpty(this.box.thisItemStack))
{
this.addSlotToContainer(new CrucibleSlot(this.box, 0, 81, 42));
}
for (col = 0; col < 3; ++col)
{
for (int col1 = 0; col1 < 9; ++col1)
{
this.addSlotToContainer(new Slot(entityPlayer.inventory, col1 + col * 9 + 9, 8 + col1 * 18, 84 + col * 18));
}
}
for (col = 0; col < 9; ++col)
{
this.addSlotToContainer(new Slot(entityPlayer.inventory, col, 8 + col * 18, 142));
}
}
@Override
public ItemStack slotClick(int slot, int button, int par3, EntityPlayer player)
{
if (player instanceof EntityPlayerMP && IC2.platform.isSimulating() && slot == -999 && (button == 0 || button == 1))
{
ItemStack stack = player.inventory.getItemStack();
if (stack != null)
{
StackUtil.getOrCreateNbtData(stack);
if (this.box.isThisContainer(stack))
{
((EntityPlayerMP)player).closeScreen();
}
}
}
return super.slotClick(slot, button, par3, player);
}
/**
* Called when the container is closed.
*/
@Override
public void onContainerClosed(EntityPlayer entityPlayer)
{
this.box.onGuiClosed(entityPlayer);
super.onContainerClosed(entityPlayer);
}
}
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