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package ihl.processing.metallurgy;

import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

public class CrucibleSlot extends Slot
{
	CrucibleInventory inventory;
    public CrucibleSlot(CrucibleInventory arg0, int arg1, int arg2, int arg3) 
    {
		super(arg0, arg1, arg2, arg3);
		inventory=arg0;
	}

	@Override
	public boolean isItemValid(ItemStack itemstack)
    {
        return itemstack == null ? false : inventory.isItemValidForSlot(0, itemstack);
    }
}