blob: 75c69e82737d7e99f0fef1a92d04654ed234f4cc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
package ihl.processing.metallurgy;
import java.util.List;
import ic2.core.ContainerBase;
import ic2.core.IC2;
import ic2.core.slot.SlotInvSlot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraftforge.fluids.FluidStack;
public class VacuumInductionMeltingFurnaceContainer extends ContainerBase {
public int lastFluidAmount = -1;
public int lastNumberOfFluids = -1;
public short lastProgress = -1;
public short lastEnergy = -1;
public VacuumInductionMeltingFurnaceTileEntity tileEntity;
private final static int height=166;
public List<FluidStack> fluidTankFluidList;
private boolean vacuumPumpState=true;
public VacuumInductionMeltingFurnaceContainer(EntityPlayer entityPlayer, VacuumInductionMeltingFurnaceTileEntity tileEntity1) {
super(tileEntity1);
this.tileEntity=tileEntity1;
fluidTankFluidList = this.tileEntity.fluidTank.getFluidList();
this.addSlotToContainer(new SlotInvSlot(tileEntity1.input, 0, 141, 8));
}
@Override
public void detectAndSendChanges()
{
super.detectAndSendChanges();
for (int i = 0; i < this.crafters.size(); ++i)
{
ICrafting icrafting = (ICrafting)this.crafters.get(i);
if (this.tileEntity.fluidTank.getFluidAmount() != this.lastFluidAmount || this.tileEntity.fluidTank.getNumberOfFluids() != this.lastNumberOfFluids)
{
IC2.network.get().sendContainerField(this, "fluidTankFluidList");
}
if (this.tileEntity.progress != this.lastProgress)
{
icrafting.sendProgressBarUpdate(this, 0, this.tileEntity.progress);
}
if (this.tileEntity.vacuumPumpConnected != this.vacuumPumpState)
{
icrafting.sendProgressBarUpdate(this, 1, this.tileEntity.vacuumPumpConnected?1:0);
}
}
this.lastNumberOfFluids = this.tileEntity.fluidTank.getNumberOfFluids();
this.lastFluidAmount = this.tileEntity.fluidTank.getFluidAmount();
this.lastProgress = this.tileEntity.progress;
this.vacuumPumpState = this.tileEntity.vacuumPumpConnected;
}
@Override
public void updateProgressBar(int index, int value)
{
super.updateProgressBar(index, value);
switch (index)
{
case 0:
this.tileEntity.progress=(short) value;
break;
case 1:
this.tileEntity.vacuumPumpConnected=value>0;
break;
}
}
@Override
public boolean canInteractWith(EntityPlayer var1) {
return tileEntity.isUseableByPlayer(var1);
}
}
|