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package ihl.servitor;
import ihl.IHLModInfo;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class FlameRenderFX extends Render{
private ResourceLocation tex;
public FlameRenderFX(String textureLocation)
{
super();
tex = new ResourceLocation(textureLocation);
}
@Override
public void doRender(Entity entity, double x, double y, double z,
float arg4, float arg5)
{
float var3 = ActiveRenderInfo.rotationX;
float var4 = ActiveRenderInfo.rotationZ;
float var5 = ActiveRenderInfo.rotationYZ;
float var6 = ActiveRenderInfo.rotationXY;
float var7 = ActiveRenderInfo.rotationXZ;
EntityFX.interpPosX = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * arg4;
EntityFX.interpPosY = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * arg4;
EntityFX.interpPosZ = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * arg4;
this.renderManager.renderEngine.bindTexture(tex);
GL11.glPushMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float)x, (float)y, (float)z);
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
Tessellator var9 = Tessellator.instance;
var9.startDrawingQuads();
EntityFX var11 = (EntityFX) entity;
var11.renderParticle(var9, arg4, var3, var7, var4, var5, var6);
var9.draw();
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity arg0)
{
return tex;
}
}
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