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package ihl.tunneling_shield;
import ic2.core.block.RenderBlockDefault;
import ihl.items_blocks.IHLItemBlock;
import ihl.model.IHLModelRenderer;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class BlockItemRender implements IItemRenderer{
private ModelBase model;
private ResourceLocation tex;
private int renderFrom=0;
private int renderTo=0;
private RenderBlockDefault rbd;
private float amendment=0.0F;
private float inventoryOffset=0.0F;
private boolean renderHand;
public BlockItemRender()
{
rbd=new RenderBlockDefault();
}
public BlockItemRender(ModelBase model1, ResourceLocation texture, int renderFrom1, int renderTo1, float amendment1, float inventoryOffset1)
{
this.model=model1;
this.tex=texture;
this.renderFrom=renderFrom1;
this.renderTo=renderTo1;
this.amendment=amendment1;
this.inventoryOffset=inventoryOffset1;
this.renderHand=false;
}
public BlockItemRender(ModelBase model1, ResourceLocation texture, int renderFrom1, int renderTo1, float amendment1, float inventoryOffset1, boolean renderHand1)
{
this.model=model1;
this.tex=texture;
this.renderFrom=renderFrom1;
this.renderTo=renderTo1;
this.amendment=amendment1;
this.inventoryOffset=inventoryOffset1;
this.renderHand=renderHand1;
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
if(tex!=null)
{
Minecraft.getMinecraft().renderEngine.bindTexture(tex);
}
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
IHLItemBlock bItem =(IHLItemBlock) item.getItem();
Block block = bItem.getBlockContained();
GL11.glScalef(1F, -1F+amendment, -1F);
switch (type) {
case ENTITY:
GL11.glTranslatef(0,-1.5F,0);
if(model!=null)
{
for(int i = this.renderFrom;i<model.boxList.size()-this.renderTo;i++)
{
if(model.boxList.get(i) instanceof ModelRenderer)
{
ModelRenderer piece = (ModelRenderer) model.boxList.get(i);
piece.render(1.0F/16.0F);
}
else if(model.boxList.get(i) instanceof IHLModelRenderer)
{
IHLModelRenderer piece = (IHLModelRenderer) model.boxList.get(i);
piece.render(1.0F/16.0F);
}
}
}
else
{
rbd.renderInventoryBlock(block, 3, 0, new RenderBlocks());
}
GL11.glPopMatrix();
break;
case EQUIPPED:
GL11.glTranslatef(0.25F,-2F,-0.75F);
if(model!=null)
{
for(int i = this.renderFrom;i<model.boxList.size()-this.renderTo;i++)
{
if(model.boxList.get(i) instanceof ModelRenderer)
{
ModelRenderer piece = (ModelRenderer) model.boxList.get(i);
piece.render(1.0F/16.0F);
}
else if(model.boxList.get(i) instanceof IHLModelRenderer)
{
IHLModelRenderer piece = (IHLModelRenderer) model.boxList.get(i);
piece.render(1.0F/16.0F);
}
}
}
else
{
rbd.renderInventoryBlock(block, 3, 0, new RenderBlocks());
}
GL11.glPopMatrix();
break;
case EQUIPPED_FIRST_PERSON:
if(this.renderHand)
{
RenderPlayer var25;
EntityClientPlayerMP var3 = Minecraft.getMinecraft().thePlayer;
Minecraft.getMinecraft().getTextureManager().bindTexture(var3.getLocationSkin());
var25 = (RenderPlayer)RenderManager.instance.getEntityRenderObject(Minecraft.getMinecraft().thePlayer);
GL11.glRotatef(135F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(35F, 0.0F, 1.0F, 0.0F);
var25.renderFirstPersonArm(Minecraft.getMinecraft().thePlayer);
GL11.glRotatef(-35F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-135F, 1.0F, 0.0F, 0.0F);
Minecraft.getMinecraft().renderEngine.bindTexture(tex);
GL11.glTranslatef(0.0F,0.2F,0F);
}
GL11.glTranslatef(-0.25F,-2.0F-amendment,0F);
if(model!=null)
{
for(int i = this.renderFrom;i<model.boxList.size()-this.renderTo;i++)
{
if(model.boxList.get(i) instanceof ModelRenderer)
{
ModelRenderer piece = (ModelRenderer) model.boxList.get(i);
piece.render(1.0F/16.0F);
}
else if(model.boxList.get(i) instanceof IHLModelRenderer)
{
IHLModelRenderer piece = (IHLModelRenderer) model.boxList.get(i);
piece.render(1.0F/16.0F);
}
}
}
else
{
rbd.renderInventoryBlock(block, 3, 0, new RenderBlocks());
}
GL11.glPopMatrix();
break;
case INVENTORY:
GL11.glRotatef(15F, 0F, 1F, 0F);
GL11.glTranslatef(0.0F,-1.0F+inventoryOffset,0F);
if(model!=null)
{
for(int i = this.renderFrom;i<model.boxList.size()-this.renderTo;i++)
{
if(model.boxList.get(i) instanceof ModelRenderer)
{
ModelRenderer piece = (ModelRenderer) model.boxList.get(i);
piece.render(1.0F/16.0F);
}
else if(model.boxList.get(i) instanceof IHLModelRenderer)
{
IHLModelRenderer piece = (IHLModelRenderer) model.boxList.get(i);
piece.render(1.0F/16.0F);
}
}
}
else
{
rbd.renderInventoryBlock(block, 3, 0, new RenderBlocks());
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
break;
default:
}
}
}
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