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package ihl.tunneling_shield;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import ihl.utils.IHLRenderUtils;
@SideOnly(Side.CLIENT)
public class HydrotransportPulpRegeneratorGui extends GuiContainer {
private static final ResourceLocation background = new ResourceLocation("ihl", "textures/gui/GUIHydrotransportPulpRegenerator.png");
private HydrotransportPulpRegeneratorContainer container;
public HydrotransportPulpRegeneratorGui (HydrotransportPulpRegeneratorContainer container1) {
//the container is instanciated and passed to the superclass for handling
super(container1);
this.container=container1;
}
@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2) {
int xOffset = (this.width - xSize) / 2;
int yOffset = (this.height - ySize) / 2;
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(background);
int i1;
if (this.container.tileEntity.getEnergy() > 0D)
{
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.9F);
i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12);
this.drawTexturedModalRect(12, 16 + 12 - i1, 179, 13 - i1, 13, i1 + 1);
}
if (this.container.tileEntity.progress > 0)
{
i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(18),18);
this.drawTexturedModalRect(73, 34, 197, 0, i1 + 1, 13);
}
if (this.container.tileEntity.fluidTank.getFluidAmount() > 0)
{
IHLRenderUtils.instance.renderIHLFluidTank(this.container.tileEntity.fluidTank, 57, 16, 69, 63, zLevel, par1, par2, xOffset, yOffset);
}
this.mc.renderEngine.bindTexture(background);
if(!this.container.tileEntity.engine.correctContent())
{
IHLRenderUtils.instance.drawMissingEngineTooltip(this, par1, par2, 26, 33, xOffset, yOffset);
}
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2,
int par3) {
//draw your Gui here, only thing you need to change is the path
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(background);
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
}
}
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