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package ihl.worldgen;
import ihl.utils.IHLMathUtils;
import net.minecraft.block.Block;
import net.minecraft.world.World;
public class WorldGeneratorUndergroundLake extends WorldGeneratorBase {
private final Block clayBlock;
public WorldGeneratorUndergroundLake(Block oreIn, Block clayIn, Block[] replaceableBlocksIn) {
super(oreIn, replaceableBlocksIn);
clayBlock = clayIn;
}
@Override
protected void replaceBlocks(World world, int[] centralPOI, int[] surroundPOI, int startX, int startZ) {
int x = centralPOI[0], y = centralPOI[1] - world.getActualHeight() / 4, z = centralPOI[2];
for (int ix = x; ix < 16 && ix >= 0; ix += IHLMathUtils.sign(surroundPOI[0] - x)) {
int y2 = y += IHLMathUtils.sign(surroundPOI[1] - world.getActualHeight() / 4 - y);
for (int iz = z; iz < 16 && iz >= 0; iz += IHLMathUtils.sign(surroundPOI[2] - z)) {
y2 += IHLMathUtils.sign(surroundPOI[1] - world.getActualHeight() / 4 - y2);
if (y2 > 1) {
this.replace(world, ix + startX, y2 + 1, iz + startZ, clayBlock);
for (int iy = y2; iy > 0; iy--) {
this.replace(world, ix + startX, iy, iz + startZ, ore);
}
}
if (surroundPOI[2] == z) {
break;
}
}
if (surroundPOI[0] == x) {
break;
}
}
}
}
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