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package ihl.explosion;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class ExplosionRenderFX extends Render{
private ResourceLocation tex;
public ExplosionRenderFX(String textureLocation)
{
super();
tex = new ResourceLocation(textureLocation);
}
@Override
public void doRender(Entity entity, double x, double y, double z,
float interFrame, float arg5)
{
float rotationX = ActiveRenderInfo.rotationX;
float rotationZ = ActiveRenderInfo.rotationZ;
float rotationYZ = ActiveRenderInfo.rotationYZ;
float rotationXY = ActiveRenderInfo.rotationXY;
float rotationXZ = ActiveRenderInfo.rotationXZ;
this.renderManager.renderEngine.bindTexture(tex);
GL11.glPushMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float)x, (float)y, (float)z);
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
EntityFX entityFX = (EntityFX) entity;
entityFX.renderParticle(tessellator, interFrame, rotationX, rotationXZ, rotationZ, rotationYZ, rotationXY);
tessellator.draw();
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity arg0)
{
return tex;
}
}
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