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package ihl.processing.chemistry;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.util.ResourceLocation;
public class GaedesMercuryRotaryPumpGui extends GuiContainer {
private GaedesMercuryRotaryPumpContainer container;
protected static final ResourceLocation tex = new ResourceLocation("ihl", "textures/gui/GUIGaedesMercuryRotaryPump.png");
public GaedesMercuryRotaryPumpGui(GaedesMercuryRotaryPumpContainer latheContainer) {
super(latheContainer);
container = latheContainer;
}
@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2) {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(tex);
int i1;
if (this.container.tileEntity.getEnergy() > 0D)
{
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
i1 = Math.min(this.container.tileEntity.getGUIEnergy(12),12);
this.drawTexturedModalRect(51, 37 + 12 - i1, 179, 12 - i1, 14, i1 + 2);
}
if (this.container.tileEntity.progress > 0)
{
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
i1 = Math.min(this.container.tileEntity.gaugeProgressScaled(27),27);
this.drawTexturedModalRect(17, 30, getFrameX(i1), getFrameY(i1),24,24);
}
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2,
int par3) {
//draw your Gui here, only thing you need to change is the path
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(tex);
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
}
private int getFrameY(int number)
{
return (number % 10) * 24 + 14;
}
private int getFrameX(int number)
{
return (number / 10) * 24 + 176;
}
}
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