// Date: 2015/11/06 12:50:16 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package jp.plusplus.fbs.block.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelSpoon extends ModelBase { //fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; public ModelSpoon() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(-1F, -0.5F, -11F, 2, 1, 14); Shape1.setRotationPoint(0F, 0F, 0F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 0); Shape2.addBox(-2F, 0F, 3F, 4, 1, 1); Shape2.setRotationPoint(0F, 0F, 0F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 18, 5); Shape3.addBox(-3F, 0.5F, 4F, 6, 1, 1); Shape3.setRotationPoint(0F, 0F, 0F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 18, 0); Shape4.addBox(-2F, 1.5F, 5F, 4, 1, 4); Shape4.setRotationPoint(0F, 0F, 0F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 0, 2); Shape5.addBox(-3F, 0.5F, 5F, 1, 1, 5); Shape5.setRotationPoint(0F, 0F, 0F); Shape5.setTextureSize(64, 32); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 0, 2); Shape6.addBox(2F, 0.5F, 5F, 1, 1, 5); Shape6.setRotationPoint(0F, 0F, 0F); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); Shape7 = new ModelRenderer(this, 0, 8); Shape7.addBox(-2F, 0.5F, 9F, 4, 1, 2); Shape7.setRotationPoint(0F, 0F, 0F); Shape7.setTextureSize(64, 32); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); Shape7.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { super.setRotationAngles(f, f1, f2, f3, f4, f5, null); } }