package jp.plusplus.fbs.block.render; import codechicken.lib.render.BlockRenderer; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import jp.plusplus.fbs.FBS; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; /** * Created by plusplus_F on 2015/09/27. */ public class RenderBarrier implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) { if (modelId == this.getRenderId()){ IIcon icon=block.getIcon(0,0); GL11.glPushMatrix(); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(2.0F, 2.0F, 2.0F, 0.75F); Tessellator tessellator = Tessellator.instance; block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); renderer.setRenderBoundsFromBlock(block); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); renderer.setRenderBoundsFromBlock(block); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1F, 0.0F, 0.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, icon); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); renderer.setRenderBoundsFromBlock(block); GL11.glPopMatrix(); } } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { if(modelId==getRenderId()){ GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(2.0F, 2.0F, 2.0F, 0.75F); block.setBlockBounds(0, 0, 0, 1, 1, 1); renderer.setRenderBoundsFromBlock(block); renderer.renderStandardBlock(block, x, y, z); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); return true; } return false; } @Override public boolean shouldRender3DInInventory(int modelId) { return false; } @Override public int getRenderId() { return FBS.renderBarrierId; } }