package jp.plusplus.fbs.magic; import jp.plusplus.fbs.api.MagicBase; import net.minecraft.block.Block; import net.minecraft.util.Vec3; /** * Created by pluslus_F on 2015/06/19. */ public class MagicDigTouch extends MagicBase { @Override public boolean checkSuccess() { if(isSpelled) return true; float prob=0.4f; int l=getLvDiff(); if(l>0) prob+=0.05*l; return rand.nextFloat()<=prob; } @Override public void success() { int l=getLvDiff(); Vec3 pos=getTouchPosition(); if(pos==null) return; float hardness=30+1.0f+(l>0?0.5f*l:0); Block b=world.getBlock((int)pos.xCoord, (int)pos.yCoord,(int)pos.zCoord); float bh=b.getBlockHardness(world, (int)pos.xCoord, (int)pos.yCoord,(int)pos.zCoord); if(bh!=-1 && bh