package jp.plusplus.fbs.magic.enchant; import jp.plusplus.fbs.api.MagicEnchantBase; import net.minecraft.entity.EntityLivingBase; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; /** * Createdby pluslus_Fon 2015/09/19. */ public class MagicFireArmor extends MagicEnchantBase { public MagicFireArmor() { super(4, 6); } @Override public boolean checkSuccess() { int d=getLvDiff(); float prob=isSpelled?0.5f:0.3f; if(d>0) prob+=0.08f*d; return rand.nextFloat()<=prob; } @Override public void enchant(EntityLivingBase entity, boolean success) { int d = getDuration(60, 1); int a = getAmplifier(8); if(success){ if(this.isSpelled) d+=30*20; entity.addPotionEffect(new PotionEffect(Potion.fireResistance.getId(), d, a)); } else entity.addPotionEffect(new PotionEffect(Potion.weakness.getId(), d, a)); } @Override public ParticleColor setParticleColor(){ ParticleColor col=new ParticleColor(); col.green-=0.3f+0.25f*rand.nextFloat(); col.blue-=0.7f+0.3f*rand.nextFloat(); return col; } }