package jp.plusplus.fbs.particle; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; /** * Created by plusplus_F on 2015/10/15. */ public class EntityTracksFX extends EntityFX { protected float initialParticleScale; public EntityTracksFX(World world, double x, double y, double z, double mx, double my, double mz, float red, float green, float blue) { this(world, x, y, z, mx, my, mz, 1.0F, red, green, blue); } public EntityTracksFX(World world, double x, double y, double z, double mx, double my, double mz, float red, float green, float blue, float scale) { super(world, x, y, z, 0.0D, 0.0D, 0.0D); this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.motionX += mx * 0.4D; this.motionY += my * 0.4D; this.motionZ += mz * 0.4D; this.particleRed = this.particleGreen = this.particleBlue = (float) (Math.random() * 0.30000001192092896D + 0.6000000238418579D); this.particleScale *= 0.75F; this.particleScale *= scale; this.initialParticleScale = this.particleScale; this.particleMaxAge = (int) (6.0D / (Math.random() * 0.8D + 0.6D)); this.particleMaxAge = (int) ((float) this.particleMaxAge * scale); this.noClip = false; particleRed = red; particleGreen = green; particleBlue = blue; this.setParticleTextureIndex(65); this.onUpdate(); } public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) { float f6 = ((float) this.particleAge + p_70539_2_) / (float) this.particleMaxAge * 32.0F; if (f6 < 0.0F) { f6 = 0.0F; } if (f6 > 1.0F) { f6 = 1.0F; } this.particleScale = this.initialParticleScale * f6; super.renderParticle(p_70539_1_, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.moveEntity(this.motionX, this.motionY, this.motionZ); //this.particleGreen = (float) ((double) this.particleGreen * 0.96D); //this.particleBlue = (float) ((double) this.particleBlue * 0.9D); this.motionX *= 0.699999988079071D; this.motionY *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; this.motionY -= 0.019999999552965164D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }