package jp.plusplus.fbs.pottery.usable.container; import jp.plusplus.fbs.container.slot.SlotShowOnly; import jp.plusplus.fbs.item.ItemCore; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ContainerChest; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; /** * Created by plusplus_F on 2016/03/30. */ public class ContainerPotteryUsableBase extends Container { public ItemStack currentItem; public EntityPlayer player; public InventoryPotteryUsable inventory; public int inventoryRows; public ContainerPotteryUsableBase(EntityPlayer player) { this.player = player; currentItem = player.getCurrentEquippedItem(); inventory = new InventoryPotteryUsable(player); //壺のスロット inventoryRows = (inventory.getSizeInventory() + 8) / 9; for (int i = 0; i < inventory.getSizeInventory(); i++) { addSlotToContainer(new SlotPotteryUsable(inventory, i, 8 + (i % 9) * 18, 18 + (i / 9) * 18)); } //player slots int y = (inventoryRows - 4) * 18; for (int j = 0; j < 3; ++j) { for (int k = 0; k < 9; ++k) { this.addSlotToContainer(new Slot(player.inventory, k + j * 9 + 9, 8 + k * 18, 103 + j * 18 + y)); } } for (int j = 0; j < 9; ++j) { if (j == inventory.potteryStackIndex) this.addSlotToContainer(new SlotShowOnly(player.inventory, j, 8 + j * 18, 161 + y)); else this.addSlotToContainer(new Slot(player.inventory, j, 8 + j * 18, 161 + y)); } inventory.openInventory(); } public void onContainerClosed(EntityPlayer p_75134_1_) { super.onContainerClosed(p_75134_1_); inventory.closeInventory(); } @Override public boolean canInteractWith(EntityPlayer p_75145_1_) { return true; } @Override public ItemStack transferStackInSlot(EntityPlayer player1, int slotIndex) { ItemStack itemstack = null; Slot slot = (Slot) this.inventorySlots.get(slotIndex); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if(slot.getStack()==null || slotIndex==inventory.potteryStackIndex){ //スロットがNULLだったり開いてる壺なら何もしない return null; } else if (slotIndex < this.inventory.getSizeInventory()) { //壺のインベントリ内であれば他所に移す if (!this.mergeItemStack(itemstack1, this.inventory.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if(!inventory.isItemValidForSlot(slotIndex, itemstack)){ //プレイヤーのインベントリにあり、それが壺のインベントリに適さない場合何もしない return null; } else if (!this.mergeItemStack(itemstack1, 0, this.inventory.getSizeInventory(), false)) { //壺のインベントリに移せるか試してる return null; } //アイテムの消去と更新処理 if (itemstack1.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } } return itemstack; } }