package jp.plusplus.fbs.storage; import jp.plusplus.fbs.FBS; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; /** * Created by plusplus_F on 2016/03/08. */ public class InventoryTerminal implements IInventory { public ItemStack[] allItem; public ItemStack[] itemStacks=new ItemStack[54]; public TileEntityMeal meal; public float scroll; public boolean dontUpdate; public InventoryTerminal(TileEntityMeal meal){ this.meal=meal; } public void updateItemList(){ if(!dontUpdate){ allItem=meal.getAllItemStacks(); if(allItem.length<=54){ for(int i=0;i