package jp.plusplus.fbs.world.crack; import cpw.mods.fml.common.eventhandler.Event; import jp.plusplus.fbs.world.crack.structure.MapGenSchool; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.Material; import net.minecraft.entity.EnumCreatureType; import net.minecraft.init.Blocks; import net.minecraft.util.IProgressUpdate; import net.minecraft.util.MathHelper; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.ChunkProviderGenerate; import net.minecraft.world.gen.NoiseGenerator; import net.minecraft.world.gen.NoiseGeneratorOctaves; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.terraingen.ChunkProviderEvent; import net.minecraftforge.event.terraingen.PopulateChunkEvent; import net.minecraftforge.event.terraingen.TerrainGen; import java.util.List; import java.util.Random; /** * Created by plusplus_F on 2015/10/29. */ public class ChunkProviderCrack implements IChunkProvider { private Random endRNG; private NoiseGeneratorOctaves noiseGen1; private NoiseGeneratorOctaves noiseGen2; private NoiseGeneratorOctaves noiseGen3; public NoiseGeneratorOctaves noiseGen4; public NoiseGeneratorOctaves noiseGen5; private World world; private double[] densities; /** * The biomes that are used to generate the chunk */ private BiomeGenBase[] biomesForGeneration; double[] noiseData1; double[] noiseData2; double[] noiseData3; double[] noiseData4; double[] noiseData5; int[][] field_73203_h = new int[32][32]; private MapGenSchool mapGenSchool=new MapGenSchool(); public ChunkProviderCrack(World p_i2007_1_, long p_i2007_2_) { this.world = p_i2007_1_; this.endRNG = new Random(p_i2007_2_); this.noiseGen1 = new NoiseGeneratorOctaves(this.endRNG, 16); this.noiseGen2 = new NoiseGeneratorOctaves(this.endRNG, 16); this.noiseGen3 = new NoiseGeneratorOctaves(this.endRNG, 8); this.noiseGen4 = new NoiseGeneratorOctaves(this.endRNG, 10); this.noiseGen5 = new NoiseGeneratorOctaves(this.endRNG, 16); NoiseGenerator[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5}; noiseGens = TerrainGen.getModdedNoiseGenerators(p_i2007_1_, this.endRNG, noiseGens); this.noiseGen1 = (NoiseGeneratorOctaves) noiseGens[0]; this.noiseGen2 = (NoiseGeneratorOctaves) noiseGens[1]; this.noiseGen3 = (NoiseGeneratorOctaves) noiseGens[2]; this.noiseGen4 = (NoiseGeneratorOctaves) noiseGens[3]; this.noiseGen5 = (NoiseGeneratorOctaves) noiseGens[4]; } public void generateChunk(int chunkX, int chunkZ, Block[] blocks, BiomeGenBase[] biomes) { byte base = 2; int noiseWidth = base + 1; byte noiseHeight = 33; int noiseDepth = base + 1; this.densities = this.initializeNoiseField(this.densities, chunkX * base, 0, chunkZ * base, noiseWidth, noiseHeight, noiseDepth); for (int i1 = 0; i1 < base; ++i1) { for (int j1 = 0; j1 < base; ++j1) { for (int k1 = 0; k1 < 32; ++k1) { double d0 = 0.25D; double d1 = this.densities[((i1 + 0) * noiseDepth + j1 + 0) * noiseHeight + k1 + 0]; double d2 = this.densities[((i1 + 0) * noiseDepth + j1 + 1) * noiseHeight + k1 + 0]; double d3 = this.densities[((i1 + 1) * noiseDepth + j1 + 0) * noiseHeight + k1 + 0]; double d4 = this.densities[((i1 + 1) * noiseDepth + j1 + 1) * noiseHeight + k1 + 0]; double d5 = (this.densities[((i1 + 0) * noiseDepth + j1 + 0) * noiseHeight + k1 + 1] - d1) * d0; double d6 = (this.densities[((i1 + 0) * noiseDepth + j1 + 1) * noiseHeight + k1 + 1] - d2) * d0; double d7 = (this.densities[((i1 + 1) * noiseDepth + j1 + 0) * noiseHeight + k1 + 1] - d3) * d0; double d8 = (this.densities[((i1 + 1) * noiseDepth + j1 + 1) * noiseHeight + k1 + 1] - d4) * d0; for (int l1 = 0; l1 < 4; ++l1) { double scale = 0.125D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * scale; double d13 = (d4 - d2) * scale; for (int i2 = 0; i2 < 8; ++i2) { int index = i2 + i1 * 8 << 11 | 0 + j1 * 8 << 7 | k1 * 4 + l1; short short1 = 128; double d14 = 0.125D; double d15 = d10; double d16 = (d11 - d10) * d14; for (int k2 = 0; k2 < 8; ++k2) { Block block = Blocks.air; if (d15 > 0.0D) { block = Blocks.dirt; } blocks[index] = block; index += short1; d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } @Deprecated // Supply metadata to the below function. public void func_147421_b(int p_147421_1_, int p_147421_2_, Block[] p_147421_3_, BiomeGenBase[] p_147421_4_) { replaceBiomeBlocks(p_147421_1_, p_147421_2_, p_147421_3_, p_147421_4_, new byte[p_147421_3_.length]); } public void replaceBiomeBlocks(int chunkX, int chunkZ, Block[] blocks, BiomeGenBase[] biomes, byte[] meta) { ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, chunkX, chunkZ, blocks, meta, biomes, this.world); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Event.Result.DENY) return; for (int x = 0; x < 16; ++x) { for (int z = 0; z < 16; ++z) { int dirtCount=0; int dirtToStone=5+endRNG.nextInt(3); for (int j1 = 127; j1 >= 0; --j1) { int index = (z * 16 + x) * 128 + j1; Block block2 = blocks[index]; if(block2==Blocks.dirt){ //地表を草ブロックにする if(dirtCount==0) blocks[index]=Blocks.grass; //地中は石にする if(dirtCount>dirtToStone) blocks[index]=Blocks.stone; dirtCount++; } } } } } /** * loads or generates the chunk at the chunk location specified */ public Chunk loadChunk(int p_73158_1_, int p_73158_2_) { return this.provideChunk(p_73158_1_, p_73158_2_); } /** * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the * specified chunk from the map seed and chunk seed * チャンクを生成する */ public Chunk provideChunk(int chunkX, int chunkZ) { this.endRNG.setSeed((long) chunkX * 341873128712L + (long) chunkZ * 132897987541L); Block[] ablock = new Block[32768]; byte[] meta = new byte[ablock.length]; this.biomesForGeneration = this.world.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, chunkX * 16, chunkZ * 16, 16, 16); //チャンク内のブロックをまるごと決定する this.generateChunk(chunkX, chunkZ, ablock, this.biomesForGeneration); this.replaceBiomeBlocks(chunkX, chunkZ, ablock, this.biomesForGeneration, meta); Chunk chunk = new Chunk(this.world, ablock, meta, chunkX, chunkZ); byte[] abyte = chunk.getBiomeArray(); for (int k = 0; k < abyte.length; ++k) { abyte[k] = (byte) this.biomesForGeneration[k].biomeID; } chunk.generateSkylightMap(); return chunk; } /** * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the * size. */ private double[] initializeNoiseField(double[] noise, int x, int y, int z, int width, int height, int depth) { ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, noise, x, y, z, width, height, depth); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Event.Result.DENY) return event.noisefield; if (noise == null) { noise = new double[width * height * depth]; } double d0 = 684.412D; double d1 = 684.412D; this.noiseData4 = this.noiseGen4.generateNoiseOctaves(this.noiseData4, x, z, width, depth, 1.121D, 1.121D, 0.5D); this.noiseData5 = this.noiseGen5.generateNoiseOctaves(this.noiseData5, x, z, width, depth, 200.0D, 200.0D, 0.5D); d0 *= 2.0D; this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, x, y, z, width, height, depth, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D); this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, x, y, z, width, height, depth, d0, d1, d0); this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, x, y, z, width, height, depth, d0, d1, d0); int k1 = 0; int l1 = 0; for (int i2 = 0; i2 < width; ++i2) { for (int j2 = 0; j2 < depth; ++j2) { double d2 = (this.noiseData4[l1] + 256.0D) / 512.0D; if (d2 > 1.0D) { d2 = 1.0D; } double d3 = this.noiseData5[l1] / 8000.0D; if (d3 < 0.0D) { d3 = -d3 * 0.3D; } d3 = d3 * 3.0D - 2.0D; float f = (float) (i2 + x - 0) / 1.0F; float f1 = (float) (j2 + z - 0) / 1.0F; float f2 = 100.0F - MathHelper.sqrt_float(f * f + f1 * f1) * 8.0F; if (f2 > 80.0F) { f2 = 80.0F; } if (f2 < -100.0F) { f2 = -100.0F; } if (d3 > 1.0D) { d3 = 1.0D; } d3 /= 8.0D; d3 = 0.0D; if (d2 < 0.0D) { d2 = 0.0D; } d2 += 0.5D; d3 = d3 * (double) height / 16.0D; ++l1; double d4 = (double) height / 2.0D; for (int k2 = 0; k2 < height; ++k2) { double d5 = 0.0D; double d6 = ((double) k2 - d4) * 8.0D / d2; if (d6 < 0.0D) { d6 *= -1.0D; } double d7 = this.noiseData2[k1] / 512.0D; double d8 = this.noiseData3[k1] / 512.0D; double d9 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D; if (d9 < 0.0D) { d5 = d7; } else if (d9 > 1.0D) { d5 = d8; } else { d5 = d7 + (d8 - d7) * d9; } d5 -= 8.0D; d5 += (double) f2; byte b0 = 2; double d10; if (k2 > height / 2 - b0) { d10 = (double) ((float) (k2 - (height / 2 - b0)) / 64.0F); if (d10 < 0.0D) { d10 = 0.0D; } if (d10 > 1.0D) { d10 = 1.0D; } d5 = d5 * (1.0D - d10) + -3000.0D * d10; } b0 = 8; if (k2 < b0) { d10 = (double) ((float) (b0 - k2) / ((float) b0 - 1.0F)); d5 = d5 * (1.0D - d10) + -30.0D * d10; } noise[k1] = d5; ++k1; } } } return noise; } /** * Checks to see if a chunk exists at x, y */ public boolean chunkExists(int p_73149_1_, int p_73149_2_) { return true; } /** * Populates chunk with ores etc etc */ public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_) { BlockFalling.fallInstantly = true; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(p_73153_1_, world, world.rand, p_73153_2_, p_73153_3_, false)); int k = p_73153_2_ * 16; int l = p_73153_3_ * 16; BiomeGenBase biomegenbase = this.world.getBiomeGenForCoords(k + 16, l + 16); biomegenbase.decorate(this.world, this.world.rand, k, l); mapGenSchool.func_151539_a(this, world, p_73153_2_, p_73153_3_, null); mapGenSchool.generateStructuresInChunk(this.world, this.endRNG, p_73153_2_, p_73153_3_); MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(p_73153_1_, world, world.rand, p_73153_2_, p_73153_3_, false)); BlockFalling.fallInstantly = false; } /** * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. * Return true if all chunks have been saved. */ public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_) { return true; } /** * Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently * unimplemented. */ public void saveExtraData() { } /** * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk. */ public boolean unloadQueuedChunks() { return false; } /** * Returns if the IChunkProvider supports saving. */ public boolean canSave() { return true; } /** * Converts the instance data to a readable string. */ public String makeString() { return "RandomLevelSource"; } /** * Returns a list of creatures of the specified type that can spawn at the given location. */ public List getPossibleCreatures(EnumCreatureType p_73155_1_, int p_73155_2_, int p_73155_3_, int p_73155_4_) { BiomeGenBase biomegenbase = this.world.getBiomeGenForCoords(p_73155_2_, p_73155_4_); return biomegenbase.getSpawnableList(p_73155_1_); } public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_) { return null; } public int getLoadedChunkCount() { return 0; } public void recreateStructures(int p_82695_1_, int p_82695_2_) { } public static class Generator extends ChunkProviderGenerate{ public Generator(World p_i2006_1_, long p_i2006_2_, boolean p_i2006_4_) { super(p_i2006_1_, p_i2006_2_, p_i2006_4_); } } }