package jp.plusplus.fbs.world.structure; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureStart; import java.util.Random; /** * Createdby pluslus_Fon 2015/06/06. */ public class StructureSealedLibStart extends StructureStart { public StructureSealedLibStart() {} public StructureSealedLibStart(World par1World, Random par2Random, int par3, int par4) { super(par3, par4); // 構造物の構成パーツを決定する //decides Position int x=par3*16+2,y,z=par4*16+2; /* int sy=0, sym=8*par2Random.nextInt(4); Block b2; do{ sy+=8; b2=par1World.getBlock(x,12+sy,z); }while(b2.getMaterial() != Material.water && b2.getMaterial() !=Material.lava && b2.getMaterial()!=Material.air && sy