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| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2014-04-14 12:08:41 +0300 |
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| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2014-04-14 12:08:41 +0300 |
| commit | 86398ed60db321f86e8d98f191107fdac2c93760 (patch) | |
| tree | 79e55cc974e51d1a2f28c866b74134a957fd47bc /eclipse/Jewelrycraft/bin/assets/jewelrycraft/Changelog.txt | |
| parent | aa673f777a1f09bedce66f9ddd8037ae1cf766f1 (diff) | |
stuff
Diffstat (limited to 'eclipse/Jewelrycraft/bin/assets/jewelrycraft/Changelog.txt')
| -rw-r--r-- | eclipse/Jewelrycraft/bin/assets/jewelrycraft/Changelog.txt | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/eclipse/Jewelrycraft/bin/assets/jewelrycraft/Changelog.txt b/eclipse/Jewelrycraft/bin/assets/jewelrycraft/Changelog.txt deleted file mode 100644 index b1af1e8..0000000 --- a/eclipse/Jewelrycraft/bin/assets/jewelrycraft/Changelog.txt +++ /dev/null @@ -1,83 +0,0 @@ -- Added the Shadow Block -- Added a enchanting/disenchanting/enchantments transfering ring made out of a Netherstar as jewel and book as modifier -- Added a creative tab that generates all the possible ingot+jewel+modifier combinations -- Fixed(?) bug with knightmetal ingots from Twilight Forest not being detected as ingots -- Fixed weird empty spaces generated by Jewelries in villages -- Added crystals -- Reworked the coloring system, thus fixed some rings not having proper colors -- Fixed(?) the entity holding ring storing entities that don't extend EntityLivingBase -- Added generation of ingots in the Jewelry village house -- Added 4 new possible jewels: Redstone, Redstone Block, Lapis and Lapis Block -- Removed animation from the Shadow Ore -- Made Shadow Ore more common -- Balanced Villager trades -- Fixed Displayer text rendering in front of everything -- Added the Jewel Altar -- Added a guide - -TODO -- Make it so you can smelt ores in the smelter -- Make a way so that the ingot affects the jewels somehow -- Add a ring of Resistance -- Think of a way to balance the rings -- (MAYBE) Shadow Ring -> Shadow ingot ring, nether star, obsidian - makes you appear as hostile so mobs actually leave you alone -- Elemental jewellery -> punch a creature with it in your hand to do different things, lightning, fling into the air, set on fire, - encase in ice/fences/iron bars, turn into a sheep (like that spell from Warcraft 2, if anyone remembers that), blindness, extreme - knockback, charm (turns on your enemies), tame - tames any tamable mob -- Add Necklaces, bracelets and earrings; Necklaces could have an AOE effect; -- Shadow armor and tools -- Add an item that can store rings (maybe a keychain?) -- Monks Ring -> ups your unarmed damage / block breaking speed / ability to break harder blocks with bare hands, made with a block of iron and a jewel. -- Ring of Strength -> self explanatory -- (MAYBE) Add a Shadow Merchant (a villager that trades only shadow related stuff and appears randomly at night) -- Add a blast protection jewelry -- Add a jewelery of the Arrow Catcher - each tier of protection gives you a certain % chance of catching arrows instead of being hit by them. -- (MAYBE) Render the rings on the character -- In the case of passive benefits, might it be possible to make it so, with fire resistance for example, it refreshes the buff as long as you're not in fire, - but as soon as you are it gains a limited duration (better jewels for longer durations) that, when it expires there goes the buff and you can burn to death. - Then you'd need to avoid being on fire for a cooldown period of a few seconds before it could refresh back to the passive state (this part reduced by better jewels)? - Invisibility could turn off for a period when you punch a mob, that kind of thing. -- Glowstone Block (Modifier): Places a torch-like blob of light in exchange for 1/2 a heart, higher-tier jewels increase the light emitted. -- Ghast Tear (Modifier): Allows for a limited-duration flight buff, say starting at 3 seconds all the way to 60 when combined with a nether star. When the timer expires - you have to land again to reset the usage. -- Any Color Dye (Modifier): Right-click a sheep to dye it the chosen color. Posted Image -- Beacon (Modifier): Portable beacon, with the tier based on the jewel added. Shift + Right-click to open the beacon GUI, which would work just like the vanilla one. -- Water Bucket (Modifier): Right-click the air to start a storm. -- Lava Bucket (Modifier): Passively adds fire aspect to your weapons and tools. -- Sand (Modifier): Shift + right-click to advance the day 1 hour. Only usable once per day by default, better jewels increase this. -- Glass (Jewel): Right-click while holding the ring to zoom in! -- Lapis Piece (Modifier): Passively adds a slowing effect to your weapons. Better jewels improve this. -- Lapis Block (Jewel): A jewel that looks pretty but doesn't do much else. -- Bone (Jewel): Right-click to trade 1/2 a hunger for a bonemeal effect. Otherwise a white jewel with no benefit. -- Carrot (Modifier): Right-click to trade 1/2 a heart for 1/2 a hunger. Better jewels increase these values. 4 hearts for a steaks-worth of food? XD -- Diamond Block (Jewel): When on a gold ring it turns it into "Ostentatious Wedding Ring". Otherwise the same (or a little better than) diamond. -- Golden Apple (Jewel): Ring becomes named "Discord". Right-clicking gives an entirely random buff, a debuff, launches you high into the air, teleports you to a - random location, sets you on fire, spawns a pig or makes lightning strike. Pretty much anything can happen, and the more biased to negative results the better. :P -- Enchanted Golden Apple (Jewel): As above, but more biased towards positive effects. Hail Discordia! -- Name Tag (Jewel): Right-clicking a mob gives it a random name (bonus points if it's from a user-editable list!) -- Add randomly generated "named" loot to dungeon chests! Ring of Displacement (lets you tele randomly like an enderman), Necklace of Second Chances - (heals you for 50 when you drop to 3 or fewer hearts with a cooldown of ~1 minute), Trinket of the Gale (arrow/fireball immunity!), Goggles of the Merfolk - (water breathing!). Endless possibilities! :D -- Also! Trinkets and Belts! - -Trinkets would probably require a new mold, and should bring out the more passive side of items (like, say, instead of opening an enderchest, it automatically -sucks items into your ender chest, or instead of teleporting you it prevents endermen from teleporting away from you [which could be done pretty easily with a -fake screen overlay that's treated like the pumpkin one]). - -Belts... I'd personally see belts as a ring crafted with a piece of Leather as the "jewel" and could provide conditional buffs proportionate to some factor, like -say increasing strength buff the lower your HP is. The idea being that the belt should assist you in a useful way, but only when its needed. I'd probably limit it -to HP and Hunger as determining factors. Things like resistance, regeneration and strength could be applied at low HP, while things like jump boost, haste and speed -could be applied at high hunger meter values. I wouldn't tie anything to having high/max HP or no hunger since those would be things that players normally try to -avoid or always have. - -And as for goggles... A new mold for the base goggle template, and have it only accept "jewel"-typed items (as "lenses"). If you can't think of where to put a neat -effect it should probably end up on goggles. Off the top of my head I can think of a few neat uses: Ore Radar (2x diamonds), Clear Vision (2x glass), Mob Spawnable -Area Highlighting (2x ender pearl), Compass and Clock overlays (doy), Coordinate HUD (map and glass), Speedometer (glass and enderpearl), Altimiter (glass and emerald), -Thermometer (diamond and glass)... Required Pickaxe Level HUD (no idea). XD - -Oooh! And last but not least: Cursed items! I'd probably start with an upgraded jewelry table requiring a regular one, a brewing stand, a piece of glass and a stick. -You could initially use this upgraded stand to add additional effects, or merge two items into one. Should operate kind of like a furnace, but only accepts blaze powder -and rods as fuel (about 1 rod or 2 powder = 1 process, the idea being using the blaze stuff like welding materials). But the other use would be cursing jewelry! Why? -Because nothing says "I hate you so much." like a non-dequipable piece of jewelry that gives you blindness and slowness! Slimeballs could add a cursed sticky effect -that prevents you dropping it without dying. Fermented spider eye, like with brewing potions, could corrupt the effects on the item. Flint and steel could randomly set -you on fire. Eye of Ender could randomly tell the world your coordinates.
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