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authorOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-06-05 01:53:14 +0100
committerOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-06-05 01:53:14 +0100
commita6a3bfa6f313adba5afe6eb4a0da049a8d641cfc (patch)
tree56da97ba430232a7d0da51a3b8b9f444d96325c7 /src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java
parent40487f07fa5ef31fde99713c0b842d34a0ba3622 (diff)
Stuff!
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java')
-rw-r--r--src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java214
1 files changed, 122 insertions, 92 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java
index 2aa3254..be88d31 100644
--- a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java
+++ b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java
@@ -1,92 +1,122 @@
-package darkknight.jewelrycraft.api;
-
-import java.util.ArrayList;
-import java.util.Random;
-import net.minecraft.entity.Entity;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.item.Item;
-import net.minecraft.item.ItemStack;
-import net.minecraft.util.DamageSource;
-import net.minecraftforge.event.entity.player.PlayerEvent;
-
-public class ModifierEffects
-{
- protected ItemStack modifier;
- protected Random rand = new Random();
- protected static ArrayList<ModifierEffects> effects = new ArrayList<ModifierEffects>();
-
- /**
- * @param modifier
- */
- public ModifierEffects(ItemStack modifier)
- {
- this.modifier = modifier;
- effects.add(this);
- }
-
- /**
- * @return
- */
- public static ArrayList<ModifierEffects> getEffects()
- {
- return effects;
- }
-
- /**
- * @param item
- * @param player
- * @param jewelry
- */
- public void action(ItemStack item, EntityPlayer player, Item jewelry)
- {};
-
- /**
- * @param item
- * @param player
- * @param target
- * @param jewelry
- * @return
- */
- public boolean onEntityAttackedCacellable(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount)
- {
- return false;
- }
-
- /**
- * @param item
- * @param player
- * @param source
- * @param jewelry
- * @return
- */
- public boolean onPlayerAttackedCacellable(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount)
- {
- return false;
- }
-
- /**
- * @param item
- * @param player
- * @param target
- * @param jewelry
- * @return
- */
- public void onEntityAttacked(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount)
- {}
-
- /**
- * @param item
- * @param player
- * @param source
- * @param jewelry
- * @return
- */
- public void onPlayerAttacked(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount)
- {}
-
- public void onPlayerDead(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry)
- {}
-
- public void onPlayerRespawn(ItemStack item, PlayerEvent.Clone event, Item jewelry)
- {}
-}
+package darkknight.jewelrycraft.api;
+
+import java.util.ArrayList;
+import java.util.Random;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.DamageSource;
+import net.minecraftforge.event.entity.player.PlayerEvent;
+
+public class ModifierEffects
+{
+ protected ItemStack modifier;
+ protected Random rand = new Random();
+ protected static ArrayList<ModifierEffects> effects = new ArrayList<ModifierEffects>();
+
+ /**
+ * @param modifier The item to use as modifier
+ */
+ public ModifierEffects(ItemStack modifier)
+ {
+ this.modifier = modifier;
+ effects.add(this);
+ }
+
+ /**
+ * @return The list of all effects registered
+ */
+ public static ArrayList<ModifierEffects> getEffects()
+ {
+ return effects;
+ }
+
+ /**
+ * @return The ItemStack set as the modifier
+ */
+ public ItemStack getModifier()
+ {
+ return modifier;
+ }
+
+ /**
+ * This runs every tick
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The player wearing the jewelry wearing a jewelry with this modifier on it
+ * @param jewelry The actual jewelry item (used by me to determine the type of jewelry so I don't have to call item.getItem() blah blah blah)
+ */
+ public void action(ItemStack item, EntityPlayer player, Item jewelry)
+ {};
+
+ /**
+ * This runs when an entity is attacked. This event can be canceled.
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The player wearing the jewelry wearing a jewelry with this modifier on it
+ * @param target The attacked entity
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ * @param amount The amount of damage the entity took
+ * @return The state of the event (true to cancel it, false to not)
+ */
+ public boolean onEntityAttackedCacellable(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount)
+ {
+ return false;
+ }
+
+ /**
+ * This runs when a player gets damaged. This event can be canceled.
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The attacked player wearing a jewelry with this modifier on it
+ * @param source The source of the damage
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ * @param amount The amount of damage the player took
+ * @return The state of the event (true to cancel it, false to not)
+ */
+ public boolean onPlayerAttackedCacellable(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount)
+ {
+ return false;
+ }
+
+ /**
+ * This is the same as onEntityAttackedCacellable, but this can not be canceled.
+ * I recommend using this over onEntityAttackedCacellable, as it is more reliable.
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The player wearing the jewelry wearing a jewelry with this modifier on it
+ * @param target The attacked entity
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ * @param amount The amount of damage the entity took
+ */
+ public void onEntityAttacked(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount)
+ {}
+
+ /**
+ * This is just like onPlayerAttackedCacellable, only that this can not be canceled.
+ * I recommend using this over onPlayerAttackedCacellable, as it is more reliable.
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The attacked player wearing a jewelry with this modifier on it
+ * @param source The source of the damage
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ * @param amount The amount of damage the player took
+ */
+ public void onPlayerAttacked(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount)
+ {}
+
+ /**
+ * This runs when the player dies
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The player that died wearing a jewelry with this modifier on it
+ * @param source The source of the killing blow
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ */
+ public void onPlayerDead(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry)
+ {}
+
+ /**
+ * This runs when the player respawns
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param event The PlayerEvent that runs when the player respawns (this is also called when a player moves between dimensions)
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ */
+ public void onPlayerRespawn(ItemStack item, PlayerEvent.Clone event, Item jewelry)
+ {}
+}