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authorbculkin2442 <bjculkin@mix.wvu.edu>2019-08-22 20:01:40 -0400
committerbculkin2442 <bjculkin@mix.wvu.edu>2019-08-22 20:01:40 -0400
commit20bef6e26d948698398bd16aeab8c9e6b89110e4 (patch)
tree8a21e17f78b330435f4ce2d4355d72b773230aa7 /src/main/java/darkknight/jewelrycraft/block/render
parent26fb28edd1ebb6390f8803fed3876d222cb8fdba (diff)
Format/import cleanup
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/block/render')
-rwxr-xr-xsrc/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java212
1 files changed, 63 insertions, 149 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java b/src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java
index f8344b6..e3bba43 100755
--- a/src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java
+++ b/src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java
@@ -26,19 +26,15 @@ import net.minecraft.world.IBlockAccess;
@SideOnly(Side.CLIENT)
public class BlockCrystalRenderer implements ISimpleBlockRenderingHandler {
@Override
- public void renderInventoryBlock(Block block, int metadata,
- int modelID, RenderBlocks renderer) {
+ public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
tessellator.startDrawingQuads();
if (metadata < 16)
- tessellator.setColorRGBA_I(
- BlockCrystal.colors[metadata],
- 100);
+ tessellator.setColorRGBA_I(BlockCrystal.colors[metadata], 100);
GL11.glTranslatef(-0.5f, -0.5f, -0.5f);
- this.renderWorldBlock(null, 0, 0, 0, block, modelID,
- renderer);
+ this.renderWorldBlock(null, 0, 0, 0, block, modelID, renderer);
tessellator.draw();
GL11.glTranslatef(0.5f, 0.5f, 0.5f);
GL11.glEnable(GL11.GL_LIGHTING);
@@ -46,8 +42,7 @@ public class BlockCrystalRenderer implements ISimpleBlockRenderingHandler {
}
@Override
- public boolean renderWorldBlock(IBlockAccess world, int x, int y,
- int z, Block block, int modelId,
+ public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId,
RenderBlocks renderer) {
int crystals = 5;
Random rnd = new Random();
@@ -58,13 +53,8 @@ public class BlockCrystalRenderer implements ISimpleBlockRenderingHandler {
double umax = icon.getMaxU();
double vmax = icon.getMaxV();
tessellator.addTranslation(x, y, z);
- if (world != null && world.getTileEntity(x, y, z) != null
- && ConfigHandler.CRYSTAL_GLOW)
- tessellator.setBrightness(
- ((TileEntityCrystal) world
- .getTileEntity(x,
- y,
- z)).shine);
+ if (world != null && world.getTileEntity(x, y, z) != null && ConfigHandler.CRYSTAL_GLOW)
+ tessellator.setBrightness(((TileEntityCrystal) world.getTileEntity(x, y, z)).shine);
else
tessellator.setBrightness(230);
// 37435, 76464
@@ -73,164 +63,88 @@ public class BlockCrystalRenderer implements ISimpleBlockRenderingHandler {
else
rnd.setSeed(76464);
if (world != null && world.getBlockMetadata(x, y, z) < 16)
- tessellator.setColorRGBA_I(
- BlockCrystal.colors[world
- .getBlockMetadata(
- x,
- y,
- z)],
- 100);
- crystal(tessellator, umin, vmin, umax, vmax, 0.8D, 0.2D,
- 0D, 0D, 0D, 0.0D, 0.0D);
+ tessellator.setColorRGBA_I(BlockCrystal.colors[world.getBlockMetadata(x, y, z)], 100);
+ crystal(tessellator, umin, vmin, umax, vmax, 0.8D, 0.2D, 0D, 0D, 0D, 0.0D, 0.0D);
for (int i = 0; i < crystals; i++) {
double rotation = Math.PI * 2.0f / crystals * i;
- double xp1 = Math.sin(rotation)
- * ((0.15F + rnd.nextFloat()) / 2f);
- double zp1 = Math.cos(rotation)
- * ((0.15F + rnd.nextFloat()) / 2f);
+ double xp1 = Math.sin(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
+ double zp1 = Math.cos(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
double height = 0.2f + rnd.nextFloat();
double topHeight = 0.1f + rnd.nextFloat() / 2f;
- crystal(tessellator, umin, vmin, umax, vmax,
- height, topHeight, -xp1, 0D, zp1,
- xp1, zp1);
+ crystal(tessellator, umin, vmin, umax, vmax, height, topHeight, -xp1, 0D, zp1, xp1, zp1);
}
if (world != null) {
crystals = 4;
for (int i = 0; i < crystals; i++) {
- double rotation = Math.PI * 2F / crystals
- * i;
- double xp1 = Math.sin(rotation) * ((0.15F
- + rnd.nextFloat()) / 2f);
- double zp1 = Math.cos(rotation) * ((0.15F
- + rnd.nextFloat()) / 2f);
+ double rotation = Math.PI * 2F / crystals * i;
+ double xp1 = Math.sin(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
+ double zp1 = Math.cos(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
double height = 0.1f + rnd.nextFloat();
- double topHeight = 0.1f
- + rnd.nextFloat() / 2f;
- float xOff = (rnd.nextFloat() * 1.5f
- - 0.5f)
- * (rnd.nextFloat() / 2f);
- float zOff = (rnd.nextFloat() * 1.5f
- - 0.5f)
- * (rnd.nextFloat() / 2f);
- crystal(tessellator, umin, vmin, umax,
- vmax, height, topHeight,
- xOff, 0D, zOff, xp1, zp1);
+ double topHeight = 0.1f + rnd.nextFloat() / 2f;
+ float xOff = (rnd.nextFloat() * 1.5f - 0.5f) * (rnd.nextFloat() / 2f);
+ float zOff = (rnd.nextFloat() * 1.5f - 0.5f) * (rnd.nextFloat() / 2f);
+ crystal(tessellator, umin, vmin, umax, vmax, height, topHeight, xOff, 0D, zOff, xp1, zp1);
}
}
tessellator.addTranslation(-x, -y, -z);
return true;
}
- private static void crystal(Tessellator tessellator, double umin,
- double vmin, double umax, double vmax,
- double height, double topHeight, double posX,
- double posY, double posZ, double rotX,
- double rotZ) {
+ private static void crystal(Tessellator tessellator, double umin, double vmin, double umax, double vmax,
+ double height, double topHeight, double posX, double posY, double posZ, double rotX, double rotZ) {
// Negative X
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
- 0.6 - rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.4 - rotX + posX,
- height + posY, 0.6 + rotZ + posZ, umin,
- vmax);
- tessellator.addVertexWithUV(0.4 - rotX + posX,
- height + posY, 0.4 + rotZ + posZ, umax,
- vmax);
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
- 0.4 - rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmax);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmax);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umax, vmin);
// Positive X
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
- 0.4 - rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.6 - rotX + posX,
- height + posY, 0.4 + rotZ + posZ, umin,
- vmax);
- tessellator.addVertexWithUV(0.6 - rotX + posX,
- height + posY, 0.6 + rotZ + posZ, umax,
- vmax);
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
- 0.6 - rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmax);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmax);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umax, vmin);
// Negative Z
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
- 0.4 - rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.4 - rotX + posX,
- height + posY, 0.4 + rotZ + posZ, umin,
- vmax);
- tessellator.addVertexWithUV(0.6 - rotX + posX,
- height + posY, 0.4 + rotZ + posZ, umax,
- vmax);
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
- 0.4 - rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmax);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmax);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umax, vmin);
// Positive Z
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
- 0.6 - rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.6 - rotX + posX,
- height + posY, 0.6 + rotZ + posZ, umin,
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmax);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmax);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umax, vmin);
+ // Top -X
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin,
vmax);
- tessellator.addVertexWithUV(0.4 - rotX + posX,
- height + posY, 0.6 + rotZ + posZ, umax,
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax,
vmax);
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
- 0.6 - rotZ + posZ, umax, vmin);
- // Top -X
- tessellator.addVertexWithUV(0.4 - rotX + posX,
- height + posY, 0.6 + rotZ + posZ, umin,
- vmin);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
- height + topHeight + posY,
- 0.5 + rotZ + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
- height + topHeight + posY,
- 0.5 + rotZ + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.4 - rotX + posX,
- height + posY, 0.4 + rotZ + posZ, umax,
- vmin);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmin);
// Top +X
- tessellator.addVertexWithUV(0.6 - rotX + posX,
- height + posY, 0.4 + rotZ + posZ, umin,
- vmin);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
- height + topHeight + posY,
- 0.5 + rotZ + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
- height + topHeight + posY,
- 0.5 + rotZ + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.6 - rotX + posX,
- height + posY, 0.6 + rotZ + posZ, umax,
- vmin);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin,
+ vmax);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax,
+ vmax);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmin);
// Top +Z
- tessellator.addVertexWithUV(0.6 - rotX + posX,
- height + posY, 0.6 + rotZ + posZ, umin,
- vmin);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
- height + topHeight + posY,
- 0.5 + rotZ + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
- height + topHeight + posY,
- 0.5 + rotZ + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.4 - rotX + posX,
- height + posY, 0.6 + rotZ + posZ, umax,
- vmin);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin,
+ vmax);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax,
+ vmax);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmin);
// Top -Z
- tessellator.addVertexWithUV(0.4 - rotX + posX,
- height + posY, 0.4 + rotZ + posZ, umin,
- vmin);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
- height + topHeight + posY,
- 0.5 + rotZ + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
- height + topHeight + posY,
- 0.5 + rotZ + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.6 - rotX + posX,
- height + posY, 0.4 + rotZ + posZ, umax,
- vmin);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin,
+ vmax);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax,
+ vmax);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmin);
// Bottom
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
- 0.6 - rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
- 0.4 - rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
- 0.4 - rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
- 0.6 - rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umin, vmax);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umax, vmax);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umax, vmin);
}
@Override