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authorOnyx <sor1n.iliutza16@gmail.com>2015-12-01 20:55:30 +0000
committerOnyx <sor1n.iliutza16@gmail.com>2015-12-01 20:55:30 +0000
commit01c8701b68986ccfa83e902515716838d6829311 (patch)
treeb21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java
parent35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff)
- Fixed all of the bugs mentioned on github
- Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java')
-rw-r--r--src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java b/src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java
index 8efebcd..2ffaa11 100644
--- a/src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java
+++ b/src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java
@@ -2,6 +2,15 @@ package darkknight.jewelrycraft.effects;
import java.util.Iterator;
import java.util.List;
+import darkknight.jewelrycraft.api.ModifierEffects;
+import darkknight.jewelrycraft.damage.DamageSourceList;
+import darkknight.jewelrycraft.item.ItemBracelet;
+import darkknight.jewelrycraft.item.ItemEarrings;
+import darkknight.jewelrycraft.item.ItemNecklace;
+import darkknight.jewelrycraft.item.ItemRing;
+import darkknight.jewelrycraft.potions.PotionList;
+import darkknight.jewelrycraft.util.JewelryNBT;
+import darkknight.jewelrycraft.util.Variables;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
@@ -17,16 +26,6 @@ import net.minecraft.util.ChatComponentText;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.StatCollector;
-import darkknight.jewelrycraft.api.ModifierEffects;
-import darkknight.jewelrycraft.damage.DamageSourceList;
-import darkknight.jewelrycraft.item.ItemBracelet;
-import darkknight.jewelrycraft.item.ItemEarrings;
-import darkknight.jewelrycraft.item.ItemNecklace;
-import darkknight.jewelrycraft.item.ItemRing;
-import darkknight.jewelrycraft.potions.PotionList;
-import darkknight.jewelrycraft.util.JewelryNBT;
-import darkknight.jewelrycraft.util.PlayerUtils;
-import darkknight.jewelrycraft.util.Variables;
public class EffectFeather extends ModifierEffects
{
@@ -38,7 +37,6 @@ public class EffectFeather extends ModifierEffects
@Override
public void action(ItemStack item, EntityPlayer player, Item jewelry)
{
- NBTTagCompound playerInfo = PlayerUtils.getModPlayerPersistTag(player, Variables.MODID);
// Positive earrings
if (jewelry instanceof ItemEarrings){
AxisAlignedBB axisalignedbb = player.boundingBox.expand(1.0D, 1.0D, 1.0D);
@@ -63,7 +61,6 @@ public class EffectFeather extends ModifierEffects
@Override
public boolean onEntityAttackedCacellable(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount)
{
- NBTTagCompound playerInfo = PlayerUtils.getModPlayerPersistTag(player, Variables.MODID);
NBTTagCompound enemyData = target.getEntityData();
if (jewelry instanceof ItemRing && !player.worldObj.isRemote){
if (enemyData.getInteger("reAttacked") == 0){
@@ -82,7 +79,6 @@ public class EffectFeather extends ModifierEffects
@Override
public boolean onPlayerAttackedCacellable(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount)
{
- NBTTagCompound playerInfo = PlayerUtils.getModPlayerPersistTag(player, Variables.MODID);
// Positive necklace
if (jewelry instanceof ItemNecklace && rand.nextInt(3 + JewelryNBT.numberOfModifiers(item)) == 0 && source != DamageSourceList.weak && source != DamageSource.inFire && source != DamageSource.onFire && source != DamageSource.lava){
player.addChatComponentMessage(new ChatComponentText(EnumChatFormatting.GRAY + StatCollector.translateToLocal("chatmessage." + Variables.MODID + ".effect.feather")));