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authorbculkin2442 <bjculkin@mix.wvu.edu>2019-08-22 20:01:40 -0400
committerbculkin2442 <bjculkin@mix.wvu.edu>2019-08-22 20:01:40 -0400
commit20bef6e26d948698398bd16aeab8c9e6b89110e4 (patch)
tree8a21e17f78b330435f4ce2d4355d72b773230aa7 /src/main/java/darkknight/jewelrycraft/model/ModelNeckalce.java
parent26fb28edd1ebb6390f8803fed3876d222cb8fdba (diff)
Format/import cleanup
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelNeckalce.java')
-rwxr-xr-xsrc/main/java/darkknight/jewelrycraft/model/ModelNeckalce.java181
1 files changed, 56 insertions, 125 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelNeckalce.java b/src/main/java/darkknight/jewelrycraft/model/ModelNeckalce.java
index 537a8c2..d1da191 100755
--- a/src/main/java/darkknight/jewelrycraft/model/ModelNeckalce.java
+++ b/src/main/java/darkknight/jewelrycraft/model/ModelNeckalce.java
@@ -10,16 +10,16 @@ import net.minecraft.entity.Entity;
* ModelNeckalce - OnyxDarkKnight Created using Tabula 4.1.1
*/
public class ModelNeckalce extends ModelBase {
- public ModelRenderer neck1;
- public ModelRenderer neck2;
- public ModelRenderer neck3;
- public ModelRenderer neck4;
- public ModelRenderer neck5;
- public ModelRenderer neck6;
- public ModelRenderer neck7;
- public ModelRenderer neck8;
- public ModelRenderer neck9;
- public ModelRenderer gem;
+ public ModelRenderer neck1;
+ public ModelRenderer neck2;
+ public ModelRenderer neck3;
+ public ModelRenderer neck4;
+ public ModelRenderer neck5;
+ public ModelRenderer neck6;
+ public ModelRenderer neck7;
+ public ModelRenderer neck8;
+ public ModelRenderer neck9;
+ public ModelRenderer gem;
public ModelNeckalce() {
this.textureWidth = 32;
@@ -57,158 +57,101 @@ public class ModelNeckalce extends ModelBase {
}
@Override
- public void render(Entity entity, float f, float f1, float f2,
- float f3, float f4, float f5) {
+ public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
// GL11.glDisable(GL11.GL_LIGHTING);
if ((int) f3 != -1) {
int ingotColor = (int) f3;
int red = (ingotColor >> 16) & 0xff;
int green = (ingotColor >> 8) & 0xff;
int blue = ingotColor & 0xff;
- GL11.glColor3f((float) red / 255,
- (float) green / 255,
- (float) blue / 255);
+ GL11.glColor3f((float) red / 255, (float) green / 255, (float) blue / 255);
GL11.glPushMatrix();
- GL11.glTranslatef(this.neck1.offsetX,
- this.neck1.offsetY,
- this.neck1.offsetZ);
- GL11.glTranslatef(this.neck1.rotationPointX * f5,
- this.neck1.rotationPointY * f5,
+ GL11.glTranslatef(this.neck1.offsetX, this.neck1.offsetY, this.neck1.offsetZ);
+ GL11.glTranslatef(this.neck1.rotationPointX * f5, this.neck1.rotationPointY * f5,
this.neck1.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.neck1.offsetX,
- -this.neck1.offsetY,
- -this.neck1.offsetZ);
- GL11.glTranslatef(-this.neck1.rotationPointX * f5,
- -this.neck1.rotationPointY * f5,
+ GL11.glTranslatef(-this.neck1.offsetX, -this.neck1.offsetY, -this.neck1.offsetZ);
+ GL11.glTranslatef(-this.neck1.rotationPointX * f5, -this.neck1.rotationPointY * f5,
-this.neck1.rotationPointZ * f5);
this.neck1.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.neck7.offsetX,
- this.neck7.offsetY,
- this.neck7.offsetZ);
- GL11.glTranslatef(this.neck7.rotationPointX * f5,
- this.neck7.rotationPointY * f5,
+ GL11.glTranslatef(this.neck7.offsetX, this.neck7.offsetY, this.neck7.offsetZ);
+ GL11.glTranslatef(this.neck7.rotationPointX * f5, this.neck7.rotationPointY * f5,
this.neck7.rotationPointZ * f5);
GL11.glScaled(0.3D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.neck7.offsetX,
- -this.neck7.offsetY,
- -this.neck7.offsetZ);
- GL11.glTranslatef(-this.neck7.rotationPointX * f5,
- -this.neck7.rotationPointY * f5,
+ GL11.glTranslatef(-this.neck7.offsetX, -this.neck7.offsetY, -this.neck7.offsetZ);
+ GL11.glTranslatef(-this.neck7.rotationPointX * f5, -this.neck7.rotationPointY * f5,
-this.neck7.rotationPointZ * f5);
this.neck7.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.neck8.offsetX,
- this.neck8.offsetY,
- this.neck8.offsetZ);
- GL11.glTranslatef(this.neck8.rotationPointX * f5,
- this.neck8.rotationPointY * f5,
+ GL11.glTranslatef(this.neck8.offsetX, this.neck8.offsetY, this.neck8.offsetZ);
+ GL11.glTranslatef(this.neck8.rotationPointX * f5, this.neck8.rotationPointY * f5,
this.neck8.rotationPointZ * f5);
GL11.glScaled(0.3D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.neck8.offsetX,
- -this.neck8.offsetY,
- -this.neck8.offsetZ);
- GL11.glTranslatef(-this.neck8.rotationPointX * f5,
- -this.neck8.rotationPointY * f5,
+ GL11.glTranslatef(-this.neck8.offsetX, -this.neck8.offsetY, -this.neck8.offsetZ);
+ GL11.glTranslatef(-this.neck8.rotationPointX * f5, -this.neck8.rotationPointY * f5,
-this.neck8.rotationPointZ * f5);
this.neck8.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.neck3.offsetX,
- this.neck3.offsetY,
- this.neck3.offsetZ);
- GL11.glTranslatef(this.neck3.rotationPointX * f5,
- this.neck3.rotationPointY * f5,
+ GL11.glTranslatef(this.neck3.offsetX, this.neck3.offsetY, this.neck3.offsetZ);
+ GL11.glTranslatef(this.neck3.rotationPointX * f5, this.neck3.rotationPointY * f5,
this.neck3.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.neck3.offsetX,
- -this.neck3.offsetY,
- -this.neck3.offsetZ);
- GL11.glTranslatef(-this.neck3.rotationPointX * f5,
- -this.neck3.rotationPointY * f5,
+ GL11.glTranslatef(-this.neck3.offsetX, -this.neck3.offsetY, -this.neck3.offsetZ);
+ GL11.glTranslatef(-this.neck3.rotationPointX * f5, -this.neck3.rotationPointY * f5,
-this.neck3.rotationPointZ * f5);
this.neck3.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.neck6.offsetX,
- this.neck6.offsetY,
- this.neck6.offsetZ);
- GL11.glTranslatef(this.neck6.rotationPointX * f5,
- this.neck6.rotationPointY * f5,
+ GL11.glTranslatef(this.neck6.offsetX, this.neck6.offsetY, this.neck6.offsetZ);
+ GL11.glTranslatef(this.neck6.rotationPointX * f5, this.neck6.rotationPointY * f5,
this.neck6.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.neck6.offsetX,
- -this.neck6.offsetY,
- -this.neck6.offsetZ);
- GL11.glTranslatef(-this.neck6.rotationPointX * f5,
- -this.neck6.rotationPointY * f5,
+ GL11.glTranslatef(-this.neck6.offsetX, -this.neck6.offsetY, -this.neck6.offsetZ);
+ GL11.glTranslatef(-this.neck6.rotationPointX * f5, -this.neck6.rotationPointY * f5,
-this.neck6.rotationPointZ * f5);
this.neck6.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.neck9.offsetX,
- this.neck9.offsetY,
- this.neck9.offsetZ);
- GL11.glTranslatef(this.neck9.rotationPointX * f5,
- this.neck9.rotationPointY * f5,
+ GL11.glTranslatef(this.neck9.offsetX, this.neck9.offsetY, this.neck9.offsetZ);
+ GL11.glTranslatef(this.neck9.rotationPointX * f5, this.neck9.rotationPointY * f5,
this.neck9.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.neck9.offsetX,
- -this.neck9.offsetY,
- -this.neck9.offsetZ);
- GL11.glTranslatef(-this.neck9.rotationPointX * f5,
- -this.neck9.rotationPointY * f5,
+ GL11.glTranslatef(-this.neck9.offsetX, -this.neck9.offsetY, -this.neck9.offsetZ);
+ GL11.glTranslatef(-this.neck9.rotationPointX * f5, -this.neck9.rotationPointY * f5,
-this.neck9.rotationPointZ * f5);
this.neck9.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.neck4.offsetX,
- this.neck4.offsetY,
- this.neck4.offsetZ);
- GL11.glTranslatef(this.neck4.rotationPointX * f5,
- this.neck4.rotationPointY * f5,
+ GL11.glTranslatef(this.neck4.offsetX, this.neck4.offsetY, this.neck4.offsetZ);
+ GL11.glTranslatef(this.neck4.rotationPointX * f5, this.neck4.rotationPointY * f5,
this.neck4.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.neck4.offsetX,
- -this.neck4.offsetY,
- -this.neck4.offsetZ);
- GL11.glTranslatef(-this.neck4.rotationPointX * f5,
- -this.neck4.rotationPointY * f5,
+ GL11.glTranslatef(-this.neck4.offsetX, -this.neck4.offsetY, -this.neck4.offsetZ);
+ GL11.glTranslatef(-this.neck4.rotationPointX * f5, -this.neck4.rotationPointY * f5,
-this.neck4.rotationPointZ * f5);
this.neck4.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.neck2.offsetX,
- this.neck2.offsetY,
- this.neck2.offsetZ);
- GL11.glTranslatef(this.neck2.rotationPointX * f5,
- this.neck2.rotationPointY * f5,
+ GL11.glTranslatef(this.neck2.offsetX, this.neck2.offsetY, this.neck2.offsetZ);
+ GL11.glTranslatef(this.neck2.rotationPointX * f5, this.neck2.rotationPointY * f5,
this.neck2.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.neck2.offsetX,
- -this.neck2.offsetY,
- -this.neck2.offsetZ);
- GL11.glTranslatef(-this.neck2.rotationPointX * f5,
- -this.neck2.rotationPointY * f5,
+ GL11.glTranslatef(-this.neck2.offsetX, -this.neck2.offsetY, -this.neck2.offsetZ);
+ GL11.glTranslatef(-this.neck2.rotationPointX * f5, -this.neck2.rotationPointY * f5,
-this.neck2.rotationPointZ * f5);
this.neck2.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.neck5.offsetX,
- this.neck5.offsetY,
- this.neck5.offsetZ);
- GL11.glTranslatef(this.neck5.rotationPointX * f5,
- this.neck5.rotationPointY * f5,
+ GL11.glTranslatef(this.neck5.offsetX, this.neck5.offsetY, this.neck5.offsetZ);
+ GL11.glTranslatef(this.neck5.rotationPointX * f5, this.neck5.rotationPointY * f5,
this.neck5.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.neck5.offsetX,
- -this.neck5.offsetY,
- -this.neck5.offsetZ);
- GL11.glTranslatef(-this.neck5.rotationPointX * f5,
- -this.neck5.rotationPointY * f5,
+ GL11.glTranslatef(-this.neck5.offsetX, -this.neck5.offsetY, -this.neck5.offsetZ);
+ GL11.glTranslatef(-this.neck5.rotationPointX * f5, -this.neck5.rotationPointY * f5,
-this.neck5.rotationPointZ * f5);
this.neck5.render(f5);
GL11.glPopMatrix();
@@ -218,25 +161,15 @@ public class ModelNeckalce extends ModelBase {
int red = gemColor >> 16 & 0xff;
int green = gemColor >> 8 & 0xff;
int blue = gemColor & 0xff;
- GL11.glColor3f((float) red / 255,
- (float) green / 255,
- (float) blue / 255);
+ GL11.glColor3f((float) red / 255, (float) green / 255, (float) blue / 255);
GL11.glEnable(GL11.GL_BLEND);
- GL11.glBlendFunc(GL11.GL_SRC_COLOR,
- GL11.GL_ONE_MINUS_DST_COLOR);
+ GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE_MINUS_DST_COLOR);
GL11.glPushMatrix();
- GL11.glTranslatef(this.gem.offsetX,
- this.gem.offsetY,
- this.gem.offsetZ);
- GL11.glTranslatef(this.gem.rotationPointX * f5,
- this.gem.rotationPointY * f5,
- this.gem.rotationPointZ * f5);
+ GL11.glTranslatef(this.gem.offsetX, this.gem.offsetY, this.gem.offsetZ);
+ GL11.glTranslatef(this.gem.rotationPointX * f5, this.gem.rotationPointY * f5, this.gem.rotationPointZ * f5);
GL11.glScaled(0.25D, 0.25D, 0.25D);
- GL11.glTranslatef(-this.gem.offsetX,
- -this.gem.offsetY,
- -this.gem.offsetZ);
- GL11.glTranslatef(-this.gem.rotationPointX * f5,
- -this.gem.rotationPointY * f5,
+ GL11.glTranslatef(-this.gem.offsetX, -this.gem.offsetY, -this.gem.offsetZ);
+ GL11.glTranslatef(-this.gem.rotationPointX * f5, -this.gem.rotationPointY * f5,
-this.gem.rotationPointZ * f5);
this.gem.render(f5);
GL11.glPopMatrix();
@@ -246,11 +179,9 @@ public class ModelNeckalce extends ModelBase {
}
/**
- * This is a helper function from Tabula to set the rotation of
- * model parts
+ * This is a helper function from Tabula to set the rotation of model parts
*/
- public void setRotateAngle(ModelRenderer modelRenderer, float x,
- float y, float z) {
+ public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;