diff options
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java')
| -rwxr-xr-x | src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java | 80 |
1 files changed, 36 insertions, 44 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java index ad15c7a..878ceee 100755 --- a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java +++ b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java @@ -15,8 +15,8 @@ import net.minecraftforge.event.entity.player.PlayerEvent; */
public interface IJewelryItem {
/**
- * @return Returns the id of the type, 0 is for ring, 1 is for
- * bracelet, 2 is for necklace and 3 is for earrings
+ * @return Returns the id of the type, 0 is for ring, 1 is for bracelet, 2 is
+ * for necklace and 3 is for earrings
*/
public int type();
@@ -24,84 +24,76 @@ public interface IJewelryItem { * This is the action performed each player tick
*
* @param item
- * The item stack of the item (allows for fine item
- * search, like metadata and nbt)
+ * The item stack of the item (allows for fine item search, like
+ * metadata and nbt)
* @param player
- * The player wearing the jewelry
+ * The player wearing the jewelry
*/
public void onWearAction(ItemStack item, EntityPlayer player);
/**
- * This performs an action whenever a player gets attacked by an
- * entity besides another Player
+ * This performs an action whenever a player gets attacked by an entity besides
+ * another Player
*
* @param item
- * The item stack of the item (allows for fine item
- * search, like metadata and nbt)
+ * The item stack of the item (allows for fine item search, like
+ * metadata and nbt)
* @param player
- * The player that was attacked
+ * The player that was attacked
* @param source
- * Source of the damage
+ * Source of the damage
* @param amount
- * The amount of damage taken
+ * The amount of damage taken
*/
- public void onPlayerAttackedAction(ItemStack item,
- EntityPlayer player, DamageSource source,
- float amount);
+ public void onPlayerAttackedAction(ItemStack item, EntityPlayer player, DamageSource source, float amount);
/**
- * This does an action whenever an Entity gets attacked by a
- * player, this includes other Players
+ * This does an action whenever an Entity gets attacked by a player, this
+ * includes other Players
*
* @param item
- * The item stack of the item (allows for fine item
- * search, like metadata and nbt)
+ * The item stack of the item (allows for fine item search, like
+ * metadata and nbt)
* @param player
- * The attacking player
+ * The attacking player
* @param entity
- * The target entity
+ * The target entity
* @param amount
- * The amount of damage dealt
+ * The amount of damage dealt
*/
- public void onEntityAttackedByPlayer(ItemStack item,
- EntityPlayer player, EntityLivingBase entity,
- float amount);
+ public void onEntityAttackedByPlayer(ItemStack item, EntityPlayer player, EntityLivingBase entity, float amount);
/**
* This runs whenever a player dies
*
* @param item
- * The item stack of the item (allows for fine item
- * search, like metadata and nbt)
+ * The item stack of the item (allows for fine item search, like
+ * metadata and nbt)
* @param player
- * The player that died
+ * The player that died
* @param source
- * The damage source that caused the death
+ * The damage source that caused the death
*/
- public void onPlayerDeadAction(ItemStack item, EntityPlayer player,
- DamageSource source);
+ public void onPlayerDeadAction(ItemStack item, EntityPlayer player, DamageSource source);
/**
- * Runs whenever a player respawns (switches dimensions or actually
- * respawns)
+ * Runs whenever a player respawns (switches dimensions or actually respawns)
*
* @param item
- * The item stack of the item (allows for fine item
- * search, like metadata and nbt)
+ * The item stack of the item (allows for fine item search, like
+ * metadata and nbt)
* @param event
- * The clone event that runs whenever a player
- * respawns, either because he died or switched
- * dimensions
+ * The clone event that runs whenever a player respawns, either
+ * because he died or switched dimensions
*/
- public void onPlayerRespawnAction(ItemStack item,
- PlayerEvent.Clone event);
+ public void onPlayerRespawnAction(ItemStack item, PlayerEvent.Clone event);
/**
* This runs when the item is equipped
*
* @param item
- * The item stack of the item (allows for fine item
- * search, like metadata and nbt)
+ * The item stack of the item (allows for fine item search, like
+ * metadata and nbt)
*/
public void onJewelryEquipped(ItemStack item);
@@ -109,8 +101,8 @@ public interface IJewelryItem { * This runs when the item is unequipped
*
* @param item
- * The item stack of the item (allows for fine item
- * search, like metadata and nbt)
+ * The item stack of the item (allows for fine item search, like
+ * metadata and nbt)
*/
public void onJewelryUnequipped(ItemStack item);
}
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