diff options
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java')
| -rwxr-xr-x | src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java | 175 |
1 files changed, 56 insertions, 119 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java index f63e4bf..f900a4d 100755 --- a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java +++ b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java @@ -10,19 +10,19 @@ import net.minecraft.entity.Entity; * ModelBiped - Either Mojang or a mod author Created using Tabula 4.1.1 */ public class ModelBracelet extends ModelBase { - public ModelRenderer metal1; - public ModelRenderer metal2; - public ModelRenderer metal3; - public ModelRenderer metal4; - public ModelRenderer gem1; - public ModelRenderer gem2; - public ModelRenderer gem3; - public ModelRenderer gem4; - public ModelRenderer gem5; - public ModelRenderer gem6; - public ModelRenderer gem7; - public ModelRenderer gem8; - public ModelRenderer gem9; + public ModelRenderer metal1; + public ModelRenderer metal2; + public ModelRenderer metal3; + public ModelRenderer metal4; + public ModelRenderer gem1; + public ModelRenderer gem2; + public ModelRenderer gem3; + public ModelRenderer gem4; + public ModelRenderer gem5; + public ModelRenderer gem6; + public ModelRenderer gem7; + public ModelRenderer gem8; + public ModelRenderer gem9; public ModelBracelet() { this.textureWidth = 16; @@ -33,8 +33,7 @@ public class ModelBracelet extends ModelBase { this.gem4 = new ModelRenderer(this, 0, 0); this.gem4.setRotationPoint(-3.0F, 12.8F, -3.5F); this.gem4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F, - 0.0F); + this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F, 0.0F); this.gem3 = new ModelRenderer(this, 0, 0); this.gem3.setRotationPoint(-4.8F, 12.2F, -3.5F); this.gem3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); @@ -71,17 +70,14 @@ public class ModelBracelet extends ModelBase { } @Override - public void render(Entity entity, float f, float f1, float f2, - float f3, float f4, float f5) { + public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { // GL11.glDisable(GL11.GL_LIGHTING); if ((int) f3 != -1) { int ingotColor = (int) f3; int red = (ingotColor >> 16) & 0xff; int green = (ingotColor >> 8) & 0xff; int blue = ingotColor & 0xff; - GL11.glColor3f((float) red / 255, - (float) green / 255, - (float) blue / 255); + GL11.glColor3f((float) red / 255, (float) green / 255, (float) blue / 255); this.metal1.render(f5); this.metal2.render(f5); this.metal3.render(f5); @@ -92,153 +88,96 @@ public class ModelBracelet extends ModelBase { int red = gemColor >> 16 & 0xff; int green = gemColor >> 8 & 0xff; int blue = gemColor & 0xff; - GL11.glColor3f((float) red / 255, - (float) green / 255, - (float) blue / 255); + GL11.glColor3f((float) red / 255, (float) green / 255, (float) blue / 255); GL11.glEnable(GL11.GL_BLEND); - GL11.glBlendFunc(GL11.GL_SRC_COLOR, - GL11.GL_ONE_MINUS_DST_COLOR); + GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE_MINUS_DST_COLOR); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem4.offsetX, - this.gem4.offsetY, - this.gem4.offsetZ); - GL11.glTranslatef(this.gem4.rotationPointX * f5, - this.gem4.rotationPointY * f5, + GL11.glTranslatef(this.gem4.offsetX, this.gem4.offsetY, this.gem4.offsetZ); + GL11.glTranslatef(this.gem4.rotationPointX * f5, this.gem4.rotationPointY * f5, this.gem4.rotationPointZ * f5); GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem4.offsetX, - -this.gem4.offsetY, - -this.gem4.offsetZ); - GL11.glTranslatef(-this.gem4.rotationPointX * f5, - -this.gem4.rotationPointY * f5, + GL11.glTranslatef(-this.gem4.offsetX, -this.gem4.offsetY, -this.gem4.offsetZ); + GL11.glTranslatef(-this.gem4.rotationPointX * f5, -this.gem4.rotationPointY * f5, -this.gem4.rotationPointZ * f5); this.gem4.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem3.offsetX, - this.gem3.offsetY, - this.gem3.offsetZ); - GL11.glTranslatef(this.gem3.rotationPointX * f5, - this.gem3.rotationPointY * f5, + GL11.glTranslatef(this.gem3.offsetX, this.gem3.offsetY, this.gem3.offsetZ); + GL11.glTranslatef(this.gem3.rotationPointX * f5, this.gem3.rotationPointY * f5, this.gem3.rotationPointZ * f5); GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem3.offsetX, - -this.gem3.offsetY, - -this.gem3.offsetZ); - GL11.glTranslatef(-this.gem3.rotationPointX * f5, - -this.gem3.rotationPointY * f5, + GL11.glTranslatef(-this.gem3.offsetX, -this.gem3.offsetY, -this.gem3.offsetZ); + GL11.glTranslatef(-this.gem3.rotationPointX * f5, -this.gem3.rotationPointY * f5, -this.gem3.rotationPointZ * f5); this.gem3.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem2.offsetX, - this.gem2.offsetY, - this.gem2.offsetZ); - GL11.glTranslatef(this.gem2.rotationPointX * f5, - this.gem2.rotationPointY * f5, + GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, this.gem2.offsetZ); + GL11.glTranslatef(this.gem2.rotationPointX * f5, this.gem2.rotationPointY * f5, this.gem2.rotationPointZ * f5); GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem2.offsetX, - -this.gem2.offsetY, - -this.gem2.offsetZ); - GL11.glTranslatef(-this.gem2.rotationPointX * f5, - -this.gem2.rotationPointY * f5, + GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, -this.gem2.offsetZ); + GL11.glTranslatef(-this.gem2.rotationPointX * f5, -this.gem2.rotationPointY * f5, -this.gem2.rotationPointZ * f5); this.gem2.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem1.offsetX, - this.gem1.offsetY, - this.gem1.offsetZ); - GL11.glTranslatef(this.gem1.rotationPointX * f5, - this.gem1.rotationPointY * f5, + GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, this.gem1.offsetZ); + GL11.glTranslatef(this.gem1.rotationPointX * f5, this.gem1.rotationPointY * f5, this.gem1.rotationPointZ * f5); GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem1.offsetX, - -this.gem1.offsetY, - -this.gem1.offsetZ); - GL11.glTranslatef(-this.gem1.rotationPointX * f5, - -this.gem1.rotationPointY * f5, + GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, -this.gem1.offsetZ); + GL11.glTranslatef(-this.gem1.rotationPointX * f5, -this.gem1.rotationPointY * f5, -this.gem1.rotationPointZ * f5); this.gem1.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem6.offsetX, - this.gem6.offsetY, - this.gem6.offsetZ); - GL11.glTranslatef(this.gem6.rotationPointX * f5, - this.gem6.rotationPointY * f5, + GL11.glTranslatef(this.gem6.offsetX, this.gem6.offsetY, this.gem6.offsetZ); + GL11.glTranslatef(this.gem6.rotationPointX * f5, this.gem6.rotationPointY * f5, this.gem6.rotationPointZ * f5); GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem6.offsetX, - -this.gem6.offsetY, - -this.gem6.offsetZ); - GL11.glTranslatef(-this.gem6.rotationPointX * f5, - -this.gem6.rotationPointY * f5, + GL11.glTranslatef(-this.gem6.offsetX, -this.gem6.offsetY, -this.gem6.offsetZ); + GL11.glTranslatef(-this.gem6.rotationPointX * f5, -this.gem6.rotationPointY * f5, -this.gem6.rotationPointZ * f5); this.gem6.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem7.offsetX, - this.gem7.offsetY, - this.gem7.offsetZ); - GL11.glTranslatef(this.gem7.rotationPointX * f5, - this.gem7.rotationPointY * f5, + GL11.glTranslatef(this.gem7.offsetX, this.gem7.offsetY, this.gem7.offsetZ); + GL11.glTranslatef(this.gem7.rotationPointX * f5, this.gem7.rotationPointY * f5, this.gem7.rotationPointZ * f5); GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem7.offsetX, - -this.gem7.offsetY, - -this.gem7.offsetZ); - GL11.glTranslatef(-this.gem7.rotationPointX * f5, - -this.gem7.rotationPointY * f5, + GL11.glTranslatef(-this.gem7.offsetX, -this.gem7.offsetY, -this.gem7.offsetZ); + GL11.glTranslatef(-this.gem7.rotationPointX * f5, -this.gem7.rotationPointY * f5, -this.gem7.rotationPointZ * f5); this.gem7.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem8.offsetX, - this.gem8.offsetY, - this.gem8.offsetZ); - GL11.glTranslatef(this.gem8.rotationPointX * f5, - this.gem8.rotationPointY * f5, + GL11.glTranslatef(this.gem8.offsetX, this.gem8.offsetY, this.gem8.offsetZ); + GL11.glTranslatef(this.gem8.rotationPointX * f5, this.gem8.rotationPointY * f5, this.gem8.rotationPointZ * f5); GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem8.offsetX, - -this.gem8.offsetY, - -this.gem8.offsetZ); - GL11.glTranslatef(-this.gem8.rotationPointX * f5, - -this.gem8.rotationPointY * f5, + GL11.glTranslatef(-this.gem8.offsetX, -this.gem8.offsetY, -this.gem8.offsetZ); + GL11.glTranslatef(-this.gem8.rotationPointX * f5, -this.gem8.rotationPointY * f5, -this.gem8.rotationPointZ * f5); this.gem8.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem5.offsetX, - this.gem5.offsetY, - this.gem5.offsetZ); - GL11.glTranslatef(this.gem5.rotationPointX * f5, - this.gem5.rotationPointY * f5, + GL11.glTranslatef(this.gem5.offsetX, this.gem5.offsetY, this.gem5.offsetZ); + GL11.glTranslatef(this.gem5.rotationPointX * f5, this.gem5.rotationPointY * f5, this.gem5.rotationPointZ * f5); GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem5.offsetX, - -this.gem5.offsetY, - -this.gem5.offsetZ); - GL11.glTranslatef(-this.gem5.rotationPointX * f5, - -this.gem5.rotationPointY * f5, + GL11.glTranslatef(-this.gem5.offsetX, -this.gem5.offsetY, -this.gem5.offsetZ); + GL11.glTranslatef(-this.gem5.rotationPointX * f5, -this.gem5.rotationPointY * f5, -this.gem5.rotationPointZ * f5); this.gem5.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem9.offsetX, - this.gem9.offsetY, - this.gem9.offsetZ); - GL11.glTranslatef(this.gem9.rotationPointX * f5, - this.gem9.rotationPointY * f5, + GL11.glTranslatef(this.gem9.offsetX, this.gem9.offsetY, this.gem9.offsetZ); + GL11.glTranslatef(this.gem9.rotationPointX * f5, this.gem9.rotationPointY * f5, this.gem9.rotationPointZ * f5); GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem9.offsetX, - -this.gem9.offsetY, - -this.gem9.offsetZ); - GL11.glTranslatef(-this.gem9.rotationPointX * f5, - -this.gem9.rotationPointY * f5, + GL11.glTranslatef(-this.gem9.offsetX, -this.gem9.offsetY, -this.gem9.offsetZ); + GL11.glTranslatef(-this.gem9.rotationPointX * f5, -this.gem9.rotationPointY * f5, -this.gem9.rotationPointZ * f5); this.gem9.render(f5); GL11.glPopMatrix(); @@ -248,11 +187,9 @@ public class ModelBracelet extends ModelBase { } /** - * This is a helper function from Tabula to set the rotation of - * model parts + * This is a helper function from Tabula to set the rotation of model parts */ - public void setRotateAngle(ModelRenderer modelRenderer, float x, - float y, float z) { + public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; |
